So, I've been really into #psxdev lately and I'm at a point where I maybe want to make a smol game.
I'm not sure about whether to try and
make an actual PS1 game (not using Psy-Q obviously) and distribute an ISO (are there any problems with this?); or
just use my knowledge to implement some of the important constraints (framebuffer size, screen res, GTE numeric formats, GPU primitives).
Or just whip up a quick and dirty fantasy console using one of my favourite archs like #m68k or #mips? I've made a MIPS core before, so that's not a big deal.
I want to share thing, so it wouldn't matter to most people, but I also want to have fun spelunking and getting to the lowest-level possible. It feels kind of self-indulgent to care about these kinds of details.
I invite discussion!