vga256<p>interplay's very unique and memorable Neuromancer rpg-adventure largely was overshadowed by their more popular titles like the bard's tale series and wasteland</p><p>perhaps because of this, there is very little primary historical research on the development of the game. i'm overjoyed to see that the Stay Forever Podcast took the time to interview lead programmer troy miles and writer-programmer bruce balfour in 2023.</p><p>both developers go into a ton of detail into life at interplay in the 1980s, the pain of writing ASM for the c64, and the twisted tale of how neuromancer was licensed to interplay via timothy leary</p><p>(fwiw, english begins after the german intro)</p><p>interview with troy:<br><a href="https://www.youtube.com/watch?v=A0AoJB3DZ_4" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">www.youtube.com/watch?v=A0AoJB</span><span class="invisible">3DZ_4</span></a></p><p>interview with bruce:<br><a href="https://www.youtube.com/watch?v=ToKU62TfDU0" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">www.youtube.com/watch?v=ToKU62</span><span class="invisible">TfDU0</span></a></p><p><a href="https://dialup.cafe/tags/retroGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retroGaming</span></a> <a href="https://dialup.cafe/tags/dosGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dosGaming</span></a> <a href="https://dialup.cafe/tags/amiga" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>amiga</span></a> <a href="https://dialup.cafe/tags/commodore" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>commodore</span></a></p>