
The Mirror - an attempt to create an open alternative to UEFN or Roblox, have completely dumped the #GodotEngine and have rewritten using #PlayCanvas.
https://gamefromscratch.com/mirror-v2-completely-replaces-godot-game-engine/
Now streaming the development of my Colony Sim + RPG game!
Since I wasn't able to finish it yesterday, time for some more clothes pixelling today!
Come join me!
There are a ton of bundles and asset giveaways for #gamedev including #UnrealEngine, #GodotEngine, #Unity3d and even #Defold going on right now.
We gathered them all together into a single place.
https://gamefromscratch.com/multiple-gamedev-bundles-and-giveaways/
What happens when the excellent #GodotEngine and #GBStudio game engines join forces?
You get GODOTBOY!
¡Última sesión de "Todogodot: Escuela de Godot" de 2025 a las 17:30!
Hoy trataremos un tema que puede resultar exótico:
Creación de Plugins
Además, a las 18:00 revelaremos el tema de la gamejam de esta temporada.
¡Venid al directo y participad!
Para ver em directo:
Y aquí podéis acceder a registraros a la gamejam:
https://itch.io/jam/escuela-de-godot-2025
¡No os lo perdáis!
Simple Marketplace working.
Can buy and sell resources.
But UI is janky. How do I add internal margins to the VBox/Hbox?
Or, how do I space things out nicely?
Hi everybody. We can take a look at the next episode — the seventh one already — of our series about raymarching technology, which we use for modeling 3D scenes in 2D shaders. This time, we’ll focus on a simple algorithm that allows us to repeat the display of an object infinitely, without the need to write any complex code. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=8Hqi-eZlGC4
Long time no see!
Here's an update on Liblast [Framework] development, and further development taking place on video :)
https://youtu.be/4SvDGc2-gtU
- unfa
#liblast #godot #godotengine #indiegame
First prototype looks like an upcoming AmongUs clone #godotengine
Put together a release trailer for Y2ROLL
I've worked on this game for like 2 years and it's finally coming out!!!
Launches July 18th - just under two weeks!
I'm happy to announce that I'm upgrading from bronze to silver donor for Godot. My game Fallacy Quiz made with Godot is enough of a success that I'm confortable making that change! If you profit from what you make with Godot or just like the project, consider donating too. #godot #GodotEngine
vamos vamos vamos
-¡Hago un plataformas en 60 segundos!
-Seguiremos con PC Furbo
-Hoy no vendrá Afar... o sí...
¡Directo de #gamedev y charleta!
-Hablaremos de las novedades de Godot 4.5 beta 2
-Charlaremos qué ha ocurrido con Super Sega
-Seguiremos con PC Furbo y el multiplayer en Steam!!!
Time for #godotengine 4.5 beta 2!
Even though we’re now in feature freeze, you might recall us mentioning a handful of pre-approved exceptions. One of them being SDL3 input, which made it in!
Help us test this release
https://godotengine.org/article/dev-snapshot-godot-4-5-beta-2/
Happy Canada Day!
Celebrate with free assets from Epic Games. We have three free #UnrealEngine assets, and 1 free #Unity3d assets (they can also be converted to #GodotEngine, as shown). July 1st - 15th.
https://gamefromscratch.com/fab-july-free-asset-giveaway-jul1-15/
Godot-QuarkPhysics extension v1.0.6 is released.
With this release, #QuarkPhysics now has native API documentation in #GodotEngine. We've also completed our github wiki tutorials.
https://github.com/erayzesen/godot-quarkphysics/releases/tag/v1.0.6
#PixelOver 0.17.1 stable is out! Improved bone system & mesh deformation. better automatic bone weight map computation, improved rest/pose system, new smooth tool and more...
For detailed changes: https://deakcor.itch.io/pixelover/devlog/977137/pixelover-0171-bone-system-improvements