added cloud saves
I started working on organic biolocation.
#GodotEngine web exports just got a serious performance boost! Starting in 4.5 dev 5, builds use WASM SIMD by default, meaning better performance with no changes needed on your end.
Details and benchmarks: https://godotengine.org/article/upcoming-serious-web-performance-boost
Godot 4.5 Dev5 is here & in theory it's the final Dev release leading up to #GodotEngine 4.5.
Oh, and it adds Apple Vision support, which should make the 6 of you with one of those quite happy! ;)
No #LinkedIn I do *not* want to straighten this image.
WIP revamp of Downtown City
It's #WishlistWednesday, and my #MagicalGirl #DungeonCrawler, Minerva Labyrinth, will be joining Steam's Next Fest on June 9th. If it looks like your thing, maybe you could throw it a wishlist? The demo is playable right now!
https://store.steampowered.com/app/3520970/Minerva_Labyrinth/
Free #gamedev assets time! Get 3 free #UnrealEngine assets on Fab from Jun 3rd to June 17th, including one asset for #Unity3d. As you can see from the video though, they can be exported to #GodotEngine too, so hoard away!
https://gamefromscratch.com/fab-june-2025-free-asset-giveaway-june-03-june-17/
Brrr… Do you feel that? That’s the cold front of the #GodotEngine 4.5 feature freeze (beta) just around the corner.
We still have some days to wrap up new features, and this new dev snapshot is fire
visionOS support, shader baker, WebAssembly SIMD, and more!
https://godotengine.org/article/dev-snapshot-godot-4-5-dev-5/
New Humble Bundle for #gamedev -- the Big Bang Unreal & Unity (and Godot) Asset Packs bundle is a huge collection of 3D scenes, characters, SFX and props for #UnrealEngine, #GodotEngine and #Unity3d.
https://gamefromscratch.com/big-bang-unreal-unity-and-godot-asset-humble-bundle/
At the start of this Pride Month I want to recognize all of our wonderful queer community members that help make #godotengine possible.
Happy #Pride everyone!
Freaky incremental dungeon crawler Horripilant gets a demo https://www.gamingonlinux.com/2025/06/freaky-incremental-dungeon-crawler-horripilant-gets-a-demo/
revamped the spell system a bit and implemented spells that temporarily replace your base attack with something else. also implemented spells that can absorb other spells to boost its effects.
Very excited to announce that Y2ROLL is getting a new all-original soundtrack, brought to you by Qteku!
Here's an early peek at World 1: Purple Mountains
Look forward to more promo trailer vids in future for the rest of the worlds!
Today we explore 14 powerful Godot addons by Cozy Cube Games. All 100% GDScript & MIT licensed – perfect for your next game! Includes area lights, gizmo presets, tile path 3D & more.
https://gamefromscratch.com/cozy-games-free-open-source-godot-add-ons/
Just published a Godot singleton for enforcing abstract functions in GDScript + a Promise helper for async workflows.
Useful if you're tired of forgetting to implement fully classes extending from what should to be an abstract class.
Check it out https://github.com/kubecz3k/gdscript-language-extension
It originates from https://github.com/MSEP-one/msep.one for which it has been written originally
#GodotEngine #GDScript #GodotTools #GameDev
What's the most positive thing you've ever heard or read about your game?
I love when someone says #NOKOMA has a fresh or unique concept or when someone appreciates the sound design
Almost a year later and the C# Wrapper is now merged and officially part of Phantom Camera as of this release thanks to the great work of two contributors. The update also comes with a few minor enhancements, mainly for 3D projects.
All changes and more details, including documentation link to the C# Wrapper, can be found on the release page:
https://github.com/ramokz/phantom-camera/releases/tag/v0.9.2