I build and experiment so much that I forget what I was doing. Today I found something I was doing a month ago, and it feels like a year has passed. This material is randomly displays cells as cubemap and can show animations within them
I build and experiment so much that I forget what I was doing. Today I found something I was doing a month ago, and it feels like a year has passed. This material is randomly displays cells as cubemap and can show animations within them
Morning with Unreal Engine Niagara experiments on energy flow, again. I remembered the text of the introduction from the old TV series "Twilight Zone": You are about to enter another dimension. A dimension not only of sight and sound but of mind. A journey into a wondrous land whose boundaries are that of imagination. Next stop, the Twilight Zone!
Is it true that for any #UnrealEngine build on iOS, we need a shady Chinese app to copy any Saved game logs from iOS to macOS/Windows?!
Xcode only provides crash log and console logs, but what about the game logs in under the app sandbox folder?
Why is this so cursed?
#LifeDev #DevLog 25
* Chapter 02 Pass 02
* More refactor, flow improvement, and more.
Video https://youtu.be/p3Pki9APfE4
Text https://store.steampowered.com/news/app/2450230/view/509586922748772369
Steam https://s.team/a/2450230
Morning, coffee, Unreal Engine. It began to seem to me that I had become a propagandist of this game engine. Should I write these two words less and not show the educational material, or is this a morning sickness thought? I haven't even washed my eyes yet.
Sunday with rain, so this mean Unreal Engine :) Improve of the character's tool effect: reflection, light, etc. But this is not the final ver. I'll show you slow motion. I don't really like this energy beams. Right now I'm experimenting with creating a Niagara through a Spline
There's not one, not two, not nine... but SIX! #gamedev Humble Bundles right now, including #UnrealEngine assets from Dekogon, new game audio from Ovani and much more.
Hello Saturday! The day started as usual with coffee and Unreal Engine, and I added a camera zoom effect when the character starts running. I like it! I'm reducing the FOV from 90 to 83. It's a little, but it adds beauty
Level design on Friday. I don't want to fall from a height and spoil the view with a fence - the solution is holographic that are displayed over a distance. I once saw this in the game Observer. I created a material and a primitive object in Unreal Engine modeling mode
Well, now I can add lighting rules to the list of recommendations. Don't make random light intensity settings, then everything becomes logical and systematic
A mysterious energy flow! What, are there worms here? These are mysterious energy entities or clumps of dense energy. Technology of the future. Ok, this is worms for momentum conservation. Ha, ha. Sci-Fi game, you can invent anything you want
Do you like free #gamedev assets? Of course you do!
We have this months latest @EpicGames #UnrealEngine (and #Unity3d) giveaway, from July 15th - July 29th.
https://gamefromscratch.com/fab-july-free-asset-giveaway-july-15-july-29/
If your project is on #UnrealEngine 5.5 and you do not plan to update it to 5.6, you might want to cherry-pick Epic's CL 40762249.
(On the non-public Unreal Github: https://github.com/EpicGames/UnrealEngine/commit/5dd153f92b4f0ae3f68fb33f5af4d1481738d4bc)
Without it, applying GameUserSettings can cause a severe RAM usage spike. In one of our our projects that spike was over 300 MiB.
It's only used for a single frame, but on platforms without swap space (e.g. consoles) this might be an issue.
Sunday, I decided I needed to rest. So, I'm playing around with creating Material for energy fields... A workday is Unreal Engine, a day for rest is UE. It's some kind of curse. This is not the final version yet, but I already like it, energetic breathing
Hello c’est ma toute première fois sur Mastodon je ne connais pas encore les codes ici je vais faire au mieux :
Je suis artiste 3D et graphiste en free-lance. J’utilise Maya, Blender et Unreal Engine (et la suite Adobe).
Je suis venue ici car les réseaux sociaux de type Instagram me fatiguent mais je suis obligée d’y aller pour trouver des clients ..
Voici un exemple de mes créations :
#introductionfr #3d #designgraphique #art #3dart #unrealengine #maya #3danimation
Night prototype version 1. This drone doesn't want to be cleaning, it wants to make tracks or it's a smart AI and likes to draw. Next I'll change the approach and do an inversion, what it draws - it will be opacity for material and for example on a decal
Saturday, time flies, so we need to use something that reduces game development time, thanks to Epic it is possible in Unreal Engine. Here for those who don't know how to make instanced static mesh without using PCG
Ok, Sci-Fi. Wake it up and let it walk. Finally I decided to do it, drones that will have different functions, the first ones are simple. And for this the doors need to have mechanisms for them. It's like a dog door. Also these little ones will be a part of the puzzle gameplay
There are a ton of bundles and asset giveaways for #gamedev including #UnrealEngine, #GodotEngine, #Unity3d and even #Defold going on right now.
We gathered them all together into a single place.
https://gamefromscratch.com/multiple-gamedev-bundles-and-giveaways/
There is a new Humble of interest to #gamedev. It's the #UnrealEngine Asset Mega Bundle, with 30+ environment packs redeemed on Fab.
Here is the direct [$] bundle link, I will have greater coverage live tomorrow morning:
https://humblebundleinc.sjv.io/UnrealAssetMegaBundle