101010.pl is one of the many independent Mastodon servers you can use to participate in the fediverse.
101010.pl czyli najstarszy polski serwer Mastodon. Posiadamy wpisy do 2048 znaków.

Server stats:

480
active users

#Godot4

1 post1 participant0 posts today

Hi everybody. It's still summer 2025, and to take a short break from further improvements to our raymarching shader, this time we'll create something really simple. We'll use the Voronoi algorithm, which we know from several previous tutorials, but we'll map it onto a sphere, so we’ll end up with something like a slightly strange planet or a dead star. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=Y34a4qQA0Ps

For some time I've been working on a clone of Hexcells Infinite, and it's finally ready! You can play it here:

hexpanse.miskatonicstudio.com/

All 36 levels, without random ones (for now). I also changed the colors of hexes to blue and pink, because pretty 😁

I plan to add some improvements over time (e.g. mouse settings). Feedback is appreciated!

I will publish the code after I clean it up, which might take between a week and two years 😅

Hi everyone! As I mentioned in the previous video, it’s currently July 2025, and during this holiday period, I don’t have as much time for complex tutorials, so instead, I’ll go with slightly simpler topics. Today’s video will be dedicated to polar coordinates, and in the end, it might even result in a pretty useful effect. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=pnY5CsrofG

Hi everybody. We can take a look at the next episode — the seventh one already — of our series about raymarching technology, which we use for modeling 3D scenes in 2D shaders. This time, we’ll focus on a simple algorithm that allows us to repeat the display of an object infinitely, without the need to write any complex code. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=8Hqi-eZlGC

A new version of GOAT (1.1.3) is now available in the Asset Lib 🎉

godotengine.org/asset-library/

Changelog:
* inventory items are now loaded at the beginning of the game
* the full structure of GOAT's configuration directory is no longer required (missing folders will be treated as empty resources)
* bugfix: double-click on .dialogue files correctly opens the embedded Dialogue Manager

Release link:
github.com/miskatonicstudio/go

Hi everybody. This is the sixth part of our tutorial dedicated to rendering 3D scenes using shaders and raymarching technology. This time, I’d like to try improving the materials by adding textures, which we’ll pass into the shader using new uniform parameters, and briefly explain how so-called triplanar mapping works. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=U5SL6bojCe

Hey everyone! Today's tutorial is a little bit special because it covers an effect that has been part of my Godot Shader Pack for several weeks now. However, I believe it deserves a more detailed explanation for those who not only want to use this shader but also understand how it works. So, let’s get into it. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=mwbgj31Q_d

Would you like to add great-looking visual effects to your game made in the Godot Engine? Then you're in the right place! This pack contains 80 shaders from my own collection, ready to use immediately in any free or commercial product.

filiprachunek.gumroad.com/l/sh

youtube.com/watch?v=VWP-JJDVMD

GumroadGodot Shader PackWould you like to add great-looking visual effects to your game made in the Godot Engine? Then you're in the right place! This pack contains 80 shaders from my own collection, ready to use immediately in any free or commercial product.There's no need to copy anything from a book or slowly create a shader by following a video tutorial. Just choose from the ready-made shaders and copy them into your own project.Once you purchase it, you'll get a lifetime access to all future versions!Check out the video description.All code is intended for Godot Engine version 4. I recommend always using the latest version of Godot, which was 4.4 at the time this product was released. If you discover anything incompatible, please let me know.I tested all shaders on Windows 11 and macOS Ventura using Nvidia GeForce and AMD Radeon graphics cards.In the Godot editor, I strongly recommend using the Forward+ rendering mode, as I cannot guarantee that all shaders will work in Compatibility mode.List of shaders2D (background image): 2D Fog 2D Rain 2D Snow Artistic Bumps Chromatic Glitch CMYK Dithering Color Adjustment Color Palette CRT Screen Digital Burn Dot Matrix Earthquake Edge Detection Emboss Filter Fast Blur Hex Tiles LCD Screen Magnifying Glass Night Vision Paper Burn Pixelation Pouring Image Radial Blur Rainy Window Ripple Transition Shockwave Simple Transition Sketch Sprite Glow Tilted Square Grid VHS Glitch Waving Flag Wet Painting 2D (ColorRect) 2D Fire 2D Grid 3D Grid Analog Clock Candle Flame Cheap Blur Chessboard Digital Clock Dynamic Fog Energy Lines Falling Drops Fireworks Geometric Shapes Hexagon Grid Julia Set Kaleidoscope Lightning Liquid Ribbon Lissajous Trail Mandelbrot Set Metaballs Moving Sticks Ornament Plasma Effect Plexus Grid Polar Heart Ray Marching 1 Ray Marching 2 Ray Marching 3 Ray Marching 4 Round Tunnel Running Cirles Sierpinski Triangle Spinner Spiral Tunnel Square Tunnel Star Field Triangular Tunnel Voronoi Diagram VU Meters Warp Speed Water Caustic 3D Animated Shield Cloaked Material Depth Edge Detection Depth Fog Space Planet BonusFire And Smoke (GPUParticles3D)I created a separate scene for each shader to demonstrate its practical use. All shaders include parameters that can be freely modified.But that's not all. By purchasing this product, you get lifetime access to all future versions, in which I’ll be gradually adding new shaders I create. I plan to expand this pack to 100 shaders — and there might end up being even more.And as a bonus, I’ve included the complete source code for one of my particle effects — specifically, a 3D fire effect with smoke. This one is also free to use without restrictions in any project.

Hey everybody! Let's go back to two dimensions, and take a look at how to create the effect you're currently seeing in the background of this video. It's basically something like a kaleidoscope, for which we need a source image and parameters like the number of segments, or the rotation speed. So let's go ahead and program this shader. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=0-G_MOQk82

Hey everybody! Recently, we created a shader that simulated an analog clock using polar coordinates, and we'll stick with this type of display a little longer. This time, I'll demonstrate how to program a fully customizable spinner based on similar principles. So, let's start coding! #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=KS67q_pOcD