Eray Zesen<p><a href="https://mastodon.gamedev.place/tags/QuarkPhysics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>QuarkPhysics</span></a> is a physics engine built for 2D games, offering rigid, soft, and various other physics dynamics all in one package. It has a smooth workflow and solid integration with the <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> — an ecosystem I’m also part of. It receives frequent updates and is actively maintained.<br>Github: <a href="https://github.com/erayzesen/godot-quarkphysics" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/erayzesen/godot-qua</span><span class="invisible">rkphysics</span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>games</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> <a href="https://mastodon.gamedev.place/tags/physics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>physics</span></a></p>