Here's another one you might recognise.
Here's another one you might recognise.
Lol, #Battlefield6 being the usual "'MURICA fuck yeah" nonsense. European countries left NATO (u serious?), the "US and its remaining allies" fighting valiantly against the evil <generic evil enemy> (not even lying, they don't even say who the enemy is. It's just "other countries").
They're so, SO desperate to still go with the US jingoism. Obviously story isn't important for Battlefield, but it's still silly.
Also they apparently just took the #Godot Engine for a major feature?!
#gaming
Mise à jour #Astreterre
Amélioration des combats : Défenses selon le type de dégâts
Affichage détaillé des lancers de dés
Nouveaux effets visuels (bouclier & malus)
#indiedev #godot #GogotEngine #MadeWithGodot #GameDev
I was in need of a UI container that scales its contents to fit the size. In Godot all built-in containers reset scale and rotation of its child nodes, which means you cannot directly scale the child to solve this.
https://gist.github.com/YuriSizov/88464b9f26736900e90c67f6a9c4e926
It's not perfect because Godot's UI sizing is not fully stable. But it serves me well!
Go check out small indie dev's game on Steam, will ya'?
There's even a demo to play! :D
Changed the camera/portal shader setup to fix some visual issues and added support for traveling/shooting through the portals. Need to fix the camera glitch when passing through.
#gamedev #indiedev #indiegame #game #godotengine #godot
Started working on another track today -- a resort themed course. It's going in the broadly defined "Adventure" world with 3 other tracks eventually. Still a lot more modeling to do but I got all this done (and another small chunk not visible) done in a single session of #gamedev which was nice.
One thing that's quite fun is you go into that slide and get boosted out onto the pool closest to the camera. I think there's a lot of interesting opportunities for this theme so I'm excited to continue making this one.
Got a ripply town portal working
#indiedev #indiegame #gamedev #godot
I'm going to start posting updates on the game I am working here. I make no guaranties on remembering to post updates regularly if at all. If the Dev log would be over 500 charicters im going to just link to the devlog on itch. #GameDev #Godot #IndieGame #IndieDev
I was hoping for at least 100 copies sold in the first week. I've gotten that many sales in the first 12 hours. Thank you so much, everyone https://store.steampowered.com/app/2840590/no_signal/ #gamedev #indiedev #godot #videogame
Today I released a hard sci-fi point-and-click adventure game about exploring an abandoned space station, reading messages by the long-gone research staff, and finding the secrets they left behind https://store.steampowered.com/app/2840590/no_signal/ #gamedev #indiedev #godot #space
chat, i am so cooked, people are actually playing the game i released earlier today https://store.steampowered.com/app/2840590/no_signal/ #gamedev #indiedev #videogame #godot
Fun with noise.
I added some noise to the light calculation, and got the dither I wanted for free thanks to the posterisation! Now I can do anything from a slight wobble in the shading transitions to a full dirty dither.
Also added a second noise source to the terrain and cloud generation, for more bumpy coastlines. And I accidentally created Europe!
I did try some more complex dither textures, and they actually worked quite well.
However I then added posterisation, and that looked kind of amazing imo.
I think what I would like is to make the shading rougher so that it doesn't produce the clean lines it has here, or to implement the dithering such that it also goes through multiple levels of shading within the palette rather than just overlaying black. So those are what I will be working on next.
Added a couple more levels to the shadow dither. It's a bit basic as far as a dither goes, but not sure if anything fancier will work.
Took aaaages to do this because it turned out the previous one was only working by accident; as soon as I tried using a larger dither texture it fell over
I might try to take the shade colours from a palette rather than just overlaying black, with or without the dithering.
Any recs on a good #Godot tutorial?
I'm adding rainbow delimiters to Log\.gd's brackets today, and decided to cycle colors on nested dictionary keys as well - looking pretty good!
(plz ignore the `[/color]` noise, that's an engine bug already fixed in `4.5`)
@denmanrooke and made with #Godot because godot is not only to build games!
KLAXXON! #SOURCE issue 2 is now available for download! In case you don't know what I am on about SOURCE is my attempt at an #opensource "pay what you feel" magazine. In this issue we look at #Godot, #Inkscape, #OpenStreetMap #Logseq #Termux and #Syncthing
There's a little more info and a direct to pdf link on my blog as well as links to Issue 1 which was a deep dive on Computational Fluid Dynamics with #FreeCAD.
https://concretedog.blogspot.com/2025/07/source-issue-2-out-now.html
Please Boost!