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#godot

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Шашки 2/2

Очень радует, что в последнее время стали проводиться чемпионаты по международным и русским шашкам. Конечно, в плане подачи и пиара игра проигрывает шахматам. Есть, по сути, один нормальный сайт — lidraughts.org. Даже находятся смельчаки, создающие ресурсы и пытающиеся вести трансляции, но их очень мало.

К чему я всё это? А к тому, что нет нормальных, красивых шашек для телефона или компьютера! Либо детская графика, либо полный аскетизм. Интересно, возможно ли в #Godot сделать красивые шашки и добавить выбор сложности ИИ?

Иногда думаю: было бы здорово соединить классику с кампанией, прохождение которой открывало бы ачивки. Есть идеи и по необычному режиму для фана — что-то между #Hearthstone и #balatro для души, чтобы и самому играть.

Hi #PitchYaGame! Minerva Labyrinth is a dark magical girl dungeon crawler with turn-based combat, in the vein of Wizardry or The Bard's Tale. Create a party of five magical warriors and delve into the labyrinths of humanity's ancient enemy, the Hate.

Coming 2025 for Windows + Linux. Demo available now!

store.steampowered.com/app/352

midnightspiregames.itch.io/min

So I'm taking a break from writing this compiler to work on some stuff in #Godot. And I have a question: if you were making a #PixelArt game and had some meticulously crafted, beautiful low-res sprites by @anarchist_archivist that you wanted to scale dynamically, for example to simulate moving into the distance in a 2d scene, how would you do that?

I can figure out by how much to scale them, that's not a problem. There will be a depth map. But with pixel art it's not straight forward to scale—I don't want the pixels to just become smaller! I want there to be less of them. Presumably you'd use a shader of some sort? Or make the whole scene very low res and scale the viewport? Or both?

Please talk to me like I don't know anything about computer graphics, because for all intents I don't.

I love Godot’s [A game dev environment] user interface: It interacts cleverly with code (@export) and allows to explore what can be done. However, also gives access to what can be done (like the professional tool it is) and that can be overwhelming. For learning sometimes, I wish it would just be an code editor (no, not suggesting "beginner interfaces" or the like, that usually backfires)

link: godotengine.org/

Godot EngineGodot Engine - Free and open source 2D and 3D game engineGodot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.