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#gamedev

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DevteamLife<p>Not every love story ends well 💔</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Doodle | 🎨Artist 🖥️Game Dev<p>Started working on another track today -- a resort themed course. It's going in the broadly defined "Adventure" world with 3 other tracks eventually. Still a lot more modeling to do but I got all this done (and another small chunk not visible) done in a single session of <a href="https://equestria.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> which was nice.</p><p>One thing that's quite fun is you go into that slide and get boosted out onto the pool closest to the camera. I think there's a lot of interesting opportunities for this theme so I'm excited to continue making this one.</p><p><a href="https://equestria.social/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://equestria.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a></p>
SarahLynne<p>I'm still hard at work on my e-reader game, with hopes to release it by the end of this year! Lately the focus has been the web-based emulator. I want to make sure people without an e-reader still get a really fun experience</p><p><a href="https://mastodon.gamedev.place/tags/homebrew" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>homebrew</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Razlo :verified:<p>Been a productive few weeks on the indie game I'm making with Jen Guerra </p><p>HUD is now in that has elements to track the day, your energy, time period, health, &amp; money. The sky &amp; lighting changes to match the period of the day.</p><p><a href="https://mstdn.social/tags/screenshotsaturday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>screenshotsaturday</span></a> <a href="https://mstdn.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mstdn.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mstdn.social/tags/indiegamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegamedev</span></a> <a href="https://mstdn.social/tags/buttholeportal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>buttholeportal</span></a></p>
Raou<p>Practicing some texture painting</p><p><a href="https://mastodon.gamedev.place/tags/handpainted" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>handpainted</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/lowpoly" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lowpoly</span></a></p>
Silver Spook Games<p>Your gynoid ex is dissociating, there's spilled bean juice on the kitchen counter, &amp; the world's burning down outside... Who dunnit? Find out in my 90's-style dystopian <a href="https://mastodon.social/tags/retrogame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogame</span></a> Neofeud 2! <a href="https://mastodon.social/tags/NF1" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NF1</span></a> is 70% off now! <a href="https://store.steampowered.com/app/673850/Neofeud/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/673</span><span class="invisible">850/Neofeud/</span></a> <br><a href="https://silverspook.itch.io/neofeud" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">silverspook.itch.io/neofeud</span><span class="invisible"></span></a><br><a href="https://mastodon.social/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/cyberpunk" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cyberpunk</span></a></p>
BlueSpruce<p>I wrote a blog post on the economy in my video game: <a href="https://bluespruceinteractive.com/blog/4-video-game-economy/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bluespruceinteractive.com/blog</span><span class="invisible">/4-video-game-economy/</span></a></p><p>It's long. There are a lot of moving parts, and I wanted to explain my interwoven reasoning for all of it. (Don’t we all.) But I think it’s now at least coherent. It explains a lot of decisions about specific gameplay mechanics, and the experiences I hope they produce.</p><p>The gist is that it’s an eco-socialist or communitarian economic system. Resources are shared by the town as a whole, via a community land trust. Housing is free, and there’s a universal basic income that’s really each person’s share of harvestable resources the local ecosystem can support.</p><p>Keeping resources for one’s own use long-term, above a comfortable base level, incurs a usage fee in maker credits, paid to the community. Maker credits reward not only farming and crafting, but also disassembling and composting. Demand is facilitated by social rewards.</p><p>I’d welcome any thoughts!</p><p><a href="https://mstdn.games/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mstdn.games/tags/gamedesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedesign</span></a> <a href="https://mstdn.games/tags/indiegames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegames</span></a> <a href="https://mstdn.games/tags/solarpunk" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>solarpunk</span></a> <a href="https://mstdn.games/tags/ecosocialism" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ecosocialism</span></a> <a href="https://mstdn.games/tags/economics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>economics</span></a></p>
C:\KKJ\>:idle:<p>Testing the latest build of the game - works perfectly!</p><p><a href="https://fosstodon.org/tags/Compaq" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Compaq</span></a> #486 <a href="https://fosstodon.org/tags/486dx4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>486dx4</span></a> <a href="https://fosstodon.org/tags/Retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Retrocomputing</span></a> <a href="https://fosstodon.org/tags/PixelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PixelArt</span></a> <a href="https://fosstodon.org/tags/ASM" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ASM</span></a> <a href="https://fosstodon.org/tags/Assembly" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Assembly</span></a> <a href="https://fosstodon.org/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a></p>
A Sister's Journey<p>More fun with bubbles! 🫧🌊</p><p><a href="https://mastodon.gamedev.place/tags/pixelart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pixelart</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/metroidvania" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>metroidvania</span></a> <a href="https://mastodon.gamedev.place/tags/%E3%83%89%E3%83%83%E3%83%88%E7%B5%B5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ドット絵</span></a></p>
Nikita Lisitsa<p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> folks, do you have a favourite "things to do when announcing the game &amp; publishing a steam page to maximise impact" checklist? Asking for a friend 😊</p>
SlyProton 🔞<p>I'm updating the character editor UX for the fifth time or so, hopefully it should be more pleasant to use 🤞 </p><p><a href="https://mastodon.gamedev.place/tags/RecordsFromCensura" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RecordsFromCensura</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Gordon Little<p>While this doesn't LOOK like a car, it's using the same physics implemented from the video. Since the tires are only imaginary points on the vehicles body... they don't need to exist. <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Gordon Little<p>This is another <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> appreciation post for the Toyful Games folks for having made this neat video about implementing your own (kinda fake but works great) vehicle physics: <a href="https://www.youtube.com/watch?v=CdPYlj5uZeI" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=CdPYlj5uZeI</span><span class="invisible"></span></a></p>
devkidd<p>Recreated the iconic One Piece 🤝 Hunter x Hunter meme</p><p><a href="https://mastodon.social/tags/pixelart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pixelart</span></a> <a href="https://mastodon.social/tags/aseprite" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>aseprite</span></a> <a href="https://mastodon.social/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/onepiece" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>onepiece</span></a> <a href="https://mastodon.social/tags/hunterxhunter" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>hunterxhunter</span></a></p>
LarsThiessen<p>My new blog post is there, and it's a bit different from usual: Fixing performance issues in your own code is hard enough, but this time I'm trying to fix performance issues in a closed-source game. No source code access or debug symbols, but a lot of guesswork.<br><a href="https://larstofus.com/2025/07/27/profiling-without-source-code-how-i-diagnosed-trackmania-stuttering/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">larstofus.com/2025/07/27/profi</span><span class="invisible">ling-without-source-code-how-i-diagnosed-trackmania-stuttering/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/Gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gamedev</span></a> <br><a href="https://mastodon.gamedev.place/tags/Optimization" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Optimization</span></a> <br><a href="https://mastodon.gamedev.place/tags/Superluminal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Superluminal</span></a></p>
Hjalte<p>The GOAT himself, NorthernLion, played our game Omelet You Cook! </p><p>This is an unaltered screenshot of him putting as many limes as possible on a single chili</p><p><a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/pixelart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pixelart</span></a></p>
8Bit | :linux: :godot: | 🍶🦊<p>Saturday Morning Murmelbahn now with (not finalized) sounds.</p><p><a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/godotjolt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotjolt</span></a></p>
lashman<p>Another <a href="https://mastodon.social/tags/PixelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PixelArt</span></a> daily done! :) Path to elsewhere.</p><p>You can grab the full-quality versions (for free) here: <a href="https://ko-fi.com/i/IJ3J81IPAM8" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">ko-fi.com/i/IJ3J81IPAM8</span><span class="invisible"></span></a></p><p>ENJOY!</p><p><a href="https://mastodon.social/tags/mastoArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mastoArt</span></a> <a href="https://mastodon.social/tags/digitalArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>digitalArt</span></a> <a href="https://mastodon.social/tags/fediArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fediArt</span></a> <a href="https://mastodon.social/tags/art" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>art</span></a> <a href="https://mastodon.social/tags/landscape" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>landscape</span></a> <a href="https://mastodon.social/tags/wallapaper" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wallapaper</span></a> <a href="https://mastodon.social/tags/creativeToots" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>creativeToots</span></a> <a href="https://mastodon.social/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a></p>
[AF]2050<p><a href="https://livellosegreto.it/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a><br>Trying to start developing my first simple turn based tactics game in <a href="https://livellosegreto.it/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> with little knowledge of how are they designed. Will i succeed? 🤔 </p><p>Assets shown here are not mine and are from a very obscure MacOS HyperCard game featuring racing cats.</p>
noblemaster<p>In a time-travel RTS, would you rather manipulate time (pause, rewind, speed up), or manipulate history (change past decisions)? ⚔️</p><p>Wishlist it today! <a href="https://store.steampowered.com/app/3076320/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/307</span><span class="invisible">6320/</span></a></p><p><a href="https://mastodon.online/tags/TimeTravelRTS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TimeTravelRTS</span></a> <a href="https://mastodon.online/tags/chronocommander" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>chronocommander</span></a> <a href="https://mastodon.online/tags/rts" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rts</span></a> <a href="https://mastodon.online/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.online/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.online/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.online/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a></p>