Mise à jour #Astreterre
Amélioration des combats : Défenses selon le type de dégâts
Affichage détaillé des lancers de dés
Nouveaux effets visuels (bouclier & malus)
#indiedev #godot #GogotEngine #MadeWithGodot #GameDev
Mise à jour #Astreterre
Amélioration des combats : Défenses selon le type de dégâts
Affichage détaillé des lancers de dés
Nouveaux effets visuels (bouclier & malus)
#indiedev #godot #GogotEngine #MadeWithGodot #GameDev
Added a small improvement to my Hexcells Infinite clone: smooth transitions between game screens :)
For some time I've been working on a clone of Hexcells Infinite, and it's finally ready! You can play it here:
https://hexpanse.miskatonicstudio.com/
All 36 levels, without random ones (for now). I also changed the colors of hexes to blue and pink, because pretty
I plan to add some improvements over time (e.g. mouse settings). Feedback is appreciated!
I will publish the code after I clean it up, which might take between a week and two years
#PixelOver 0.18 Release Candidate 1 is out! Adds 2D & 3D text objects.
For detailed changes and access to pre-releases: https://deakcor.itch.io/pixelover/devlog/988393/pixelover-018-rc-1-2d-3d-text-objects
Having some energy to do some gamedev again, trying and prototyping out art styles.
@taw.moe made me a shader so I can change palettes from greyscale to a different one.
(Every sprite/tile is greyscale)
¡Última sesión de "Todogodot: Escuela de Godot" de 2025 a las 17:30!
Hoy trataremos un tema que puede resultar exótico:
Creación de Plugins
Además, a las 18:00 revelaremos el tema de la gamejam de esta temporada.
¡Venid al directo y participad!
Para ver em directo:
Y aquí podéis acceder a registraros a la gamejam:
https://itch.io/jam/escuela-de-godot-2025
¡No os lo perdáis!
Watergate, the Matthias Cramer board game, is now available on iOS and Android!
• Pass & Play on the same device
• Cross-platform multiplayer
• Solo play against AI (in beta)
• Includes detailed background story
• In English, German and Dutch
All details and download links: https://watergate.eerko.nl
Get it now for the introductory price!
¡Haciendo juegos!
-Haremos un juego de plataformas en 60 segundos
-Seguiremos desarrollando un juego multiplayer
vamos vamos vamos
-¡Hago un plataformas en 60 segundos!
-Seguiremos con PC Furbo
-Hoy no vendrá Afar... o sí...
#PixelOver 0.17.1 stable is out! Improved bone system & mesh deformation. better automatic bone weight map computation, improved rest/pose system, new smooth tool and more...
For detailed changes: https://deakcor.itch.io/pixelover/devlog/977137/pixelover-0171-bone-system-improvements
¡Escuela de Godot!
Sesión 7: Nodos de interfaz (Control)
¡Además os hablaré de la Gamejam de esta temporada de Todogodot!
¿Tienes dudas de Godot? ¡Ven a preguntar!
He hecho la CALCULADORA DEFINITIVA, basada en un meme...
CALCULATOR SIMULATOR 2026.
El lunes le añadimos la capacidad de sumar hasta 23.
No os lo perdáis.
*contiene tiene varios easter eggs*
¿Quieres aprender a hacer juegos?
Ven a preguntar y a charlar mientras continuo con nuestro juego multiplayer en #Godot.
A new version of GOAT (1.1.3) is now available in the Asset Lib
https://godotengine.org/asset-library/asset/2108
Changelog:
* inventory items are now loaded at the beginning of the game
* the full structure of GOAT's configuration directory is no longer required (missing folders will be treated as empty resources)
* bugfix: double-click on .dialogue files correctly opens the embedded Dialogue Manager
Release link:
https://github.com/miskatonicstudio/goat/releases/tag/v1.1.3
#PixelOver 0.17.1 Release Candidate 2 is out! Improved bone system & mesh deformation. RC2 adds better automatic bone weight map computation.
For detailed changes and access to pre-releases:
https://deakcor.itch.io/pixelover/devlog/967827/pixelover-0171-rc-2-bone-system-improvements
¡Todogodot: Escuela de Godot!
Hoy hablaremos sobre las "autoloads/globales": Qué tipos hay, cómo utilizarlas y porqué suelen verse como algo a evitar.
¡Haciendo un juego multiplayer!
Seguimos puliendo el "netcode": hoy vamos a ver si podemos sincronizar mejor cuando un jugador deja la partida y vuelve a entrar.
Ven a charlar y a preguntar!
Hi #PitchYaGame! Minerva Labyrinth is a dark magical girl dungeon crawler with turn-based combat, in the vein of Wizardry or The Bard's Tale. Create a party of five magical warriors and delve into the labyrinths of humanity's ancient enemy, the Hate.
Coming 2025 for Windows + Linux. Demo available now!
https://store.steampowered.com/app/3520970/Minerva_Labyrinth/
Took a little break from the game jam to get AI pathfinding to work and after some frustration I got it to find a decent path towards the player. Godot has made finding these paths pretty damn easy but did not predict my level of buffoonery
#gamedev #indiedev #godot #madewithgodot
It's #WishlistWednesday, and my #MagicalGirl #DungeonCrawler, Minerva Labyrinth, will be joining Steam's Next Fest on June 9th. If it looks like your thing, maybe you could throw it a wishlist? The demo is playable right now!
https://store.steampowered.com/app/3520970/Minerva_Labyrinth/