The new Entity, World State and Replication system is working!
Here it's syncing 24 cubes and two movers (the chars are not based on entities yet) from a server to 3 clients.
The server's world state is authoritative - clients merely follow updates they get.
Super simple for now - full world state is sent to all clients every server tick.
Not optimal or resilient at all - there is a lot of work ahead!
#Liblast #IndieDev #IndieGame #Godot #GodotEngine #FPS
- unfa