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#gameengine

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musi lili 0.3 is out. musi lili is a retro game engine for GB styled games written in Rust 🦀 .

🚀 Highlights of this release:

* Base audio api
* Cattppuccin palette

The audio api is the first step to a visual audio editor. Stay tuned for updates.

Feedback is welcome. First time ever I have worked on audio 😄.

🔍 Changelog: codeberg.org/vivi-ui/lili/src/

⭐ Sources: codeberg.org/vivi-ui/lili/

📦 crate.io: crates.io/crates/musi_lili

Okay, it's out.

Lena is a handmade framework for making tiny games with palette graphics.

It's software-rendered, cross-platform and comes with constraints that challenge your creativity without limiting your game's size and scope. It comes with batteries-included palette graphics, some novel palette-blending and drawing effects, a simple audio interface, text rendering, and loaders and decoders for assets. It also compiles and runs on:

🪟 Windows (Native)
🍏 macOS (Native)
🐧 Linux (via SDL3)
😖 WebAssembly (Native)

The core functionality of Lena is implemented from scratch in almost exactly 2,000 lines of Odin, and while I designed it as a fun little game jam framework for myself, I hope it can also serve as an interesting learning tool for people looking to delve deeper into low-level system and engine programming for video games.

🕹️ github.com/lichendust/lena

I'm releasing this as a version v0.0.0 on GitHub right now, with the hope of getting some feedback before declaring a truly API-stable 1.0.0 release.

About The Endless Rooms

The Endless Rooms is the working title for a narrative-driven psychological horror game wherein you, the main character, are lost in a maze of infinite near-identical rooms, seeking the one room that you can leave by while putting together the fragments of your memory to work out why you came here to begin with. The game is inspired by a short story I wrote in early 2025. This bloglet is where I will document my progress in making The Endless Rooms. I'll also boost and share game-related […]

endless-rooms.isbrill.com/dev-