Working a bit more on shadows and light - now planetary rings get shadows from multiple light sources, and from moons! They also now cast on to their parent planet
Working a bit more on shadows and light - now planetary rings get shadows from multiple light sources, and from moons! They also now cast on to their parent planet
Godot 4.5 beta 1 brings Wayland improvements, shader baking, rendering improvements https://www.gamingonlinux.com/2025/06/godot-4-5-beta-1-brings-wayland-improvements-shader-baking-rendering-improvements/
sorry for such a long absence, during this time I fixed a lot of bugs and added the features shown in the video 2 months later, all the changes presented here https://github.com/tasherca/NexylEngine
anyone who cares about the fate of the project can support it here www.donationalerts.com/r/tashercaoff
House in woods (Unity HDRP)
My First Environment Art in Unity HDRP or in any game Engine.
I'm really impressed with the Unity HDRP and its tools.
This is a small scene video at 50% Quality here, Check 100% on Artstation: https://www.artstation.com/artwork/L3LWW5
A practice of a #chesterfield #sofa ready for a #gameengine made with #maya #zbrush #3dsmax #substancepainter and #marmoset also I test it on #unrealengine5 ArtStation https://bit.ly/45C2ayf
Yesterday I managed to display 1 animation, but It could only display the gltf scene and nothing more.
After some refactoring, I can now clone the fox object from the gltf scene!
Dani's Race. An #openworld #libre #game for #GNU / #Linux made in #UPBGE ( #blender #gameengine ).
Please Download and Play!!!
Working on transition between planets to be a bit *smoother* - still sometimes a bit of a jump in the turn - and need to adjust the landing spot - but it's getting there! #devDiary #gameDev #gameEngine #simulation
musi lili 0.3 is out. musi lili is a retro game engine for GB styled games written in Rust .
Highlights of this release:
* Base audio api
* Cattppuccin palette
The audio api is the first step to a visual audio editor. Stay tuned for updates.
Feedback is welcome. First time ever I have worked on audio .
Changelog: https://codeberg.org/vivi-ui/lili/src/tag/v0.3/CHANGELOG.md
Sources: https://codeberg.org/vivi-ui/lili/
crate.io: https://crates.io/crates/musi_lili
New planets coming along nicely.... #teskooano #video #gameEngine #gameDev #showoff
The @defold Showreel 2024 was published a month ago (totally went under my radar) and Kaiju Control Force is in there! :D Nice game engine indeed.
Okay, it's out.
Lena is a handmade framework for making tiny games with palette graphics.
It's software-rendered, cross-platform and comes with constraints that challenge your creativity without limiting your game's size and scope. It comes with batteries-included palette graphics, some novel palette-blending and drawing effects, a simple audio interface, text rendering, and loaders and decoders for assets. It also compiles and runs on:
Windows (Native)
macOS (Native)
Linux (via SDL3)
WebAssembly (Native)
The core functionality of Lena is implemented from scratch in almost exactly 2,000 lines of Odin, and while I designed it as a fun little game jam framework for myself, I hope it can also serve as an interesting learning tool for people looking to delve deeper into low-level system and engine programming for video games.
I'm releasing this as a version v0.0.0 on GitHub right now, with the hope of getting some feedback before declaring a truly API-stable 1.0.0 release.
Strange bug in #DanisRace in #UPBGE ( the #Blender3D #GameEngine )
Solarus 2.0 - Release Trailer
https://tilvids.com/videos/watch/6897c411-3fc8-48b4-b0bf-e175d743cf56
About The Endless Rooms
The Endless Rooms is the working title for a narrative-driven psychological horror game wherein you, the main character, are lost in a maze of infinite near-identical rooms, seeking the one room that you can leave by while putting together the fragments of your memory to work out why you came here to begin with. The game is inspired by a short story I wrote in early 2025. This bloglet is where I will document my progress in making The Endless Rooms. I'll also boost and share game-related […]https://endless-rooms.isbrill.com/dev-log/2025/03/about-the-endless-rooms/
Quick reminder to join us next Tuesday at 16:00 UTC for our monthly Community Event
We'd love to get to know you
Event Details: Date: 11th March 2025, Tuesday
Time: 16:00 UTC (time zone)
Location: Online [https://meet.jit.si/Rebel_Toolbox_Community_Event_March_2025]
The Godot 4.4 game engine offers useful tools like interactive in-game editing
The open source engine for 2D and 3D games is designed to make development more convenient, offers faster loading times and integrates the Jolt physics engine.
#Godot 4.4 has been released! Tons of new Quality of Life Features, Improvements and many performance optimizations
Find out whats new in this video
https://www.youtube.com/watch?v=c1V_La4BU6o
Voiceover: German, Subtitles: English+
Godot Engine 4.4 has been released bringing with it a plethora of advancements for game devs, so it might be time to give it another look.
https://www.gamingonlinux.com/2025/03/godot-engine-4-4-is-out-now-with-jolt-physics-ubershaders-interactive-in-game-editing/
Released #Lisien 0.18.3
This fixes a major memory leak that made Lisien unusable after a few thousand rules ran.
The upcoming 0.19 release will switch to a new on-disk storage format that will use far less of your hard drive.