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#pico

2 posts2 participants0 posts today

SNS-GESTURE is hand gesture recognizing module with I2C interface which easily can be interfaced to Arduino, PICO or ESP32 with MicroPython olimex.wordpress.com/2025/06/1 #esp32 #pico #arduino #gesture #regonize #i2c #module
This module will help you to add fancy interface to your next project and to navigate without keyboard and mouse.

Replied to concretedog

@concretedog

Got one, still stock with the #Pico H module.

#BASIC, with a tiny keyboard and screen, bring immediacy to tinkering and exploring.

That's fun!

Con: limited documentation of the PicoCalc variant of #MMBasic makes it difficult to find out what is possible.

That's frustrating.

"Can I do graphics with the GUI widgets?"

"Can I play sound from audio files?"

"Would there be a way to listen to a microphone?"

"Would a touchscreen work?"

Replied in thread

@wezm

I'm intrigued! #ClockWorkPi's shipping is legendarily slow, but it seems you got yours kinda quickly.

How's the keyboard experience? Mushy? Clicky? Too small for it to matter either way?

The page lists some kind of #UNIX that can run on it, but there's no details on the page. Any idea what kind of OS it can run? I'm curious how any Unix could run on a MCU like the #Pico

Replied in thread

@rpimag I did a bit more work on my UART booting Flashless Picos. On the end of each "pico" there's an I2C port for the I/O expander (used to reset/setup the RP2350A to boot from UART) and a UART port to send the bin file/communicate after boot. The Pico2 in the PicoUART6 is running CircuitPython using Adafruit_CircuitPython_PIO_UART for the non-hardware UARTs.

Hey fedi #gamedev folks - I'm looking for a framework that will make it fun to write some retro inspired games.

Something like #pico-8 without the restrictions.

I've been looking for something like that for a while (here's some old research: fdisk.quest/dreamengine/), but nothing quite fits the bill. Recently I got the urge to try to finish a silly roguelike I started like 3 times already.

I don't want to learn a full engine, and I'm not smart enough to tackle much outside modern, high-level languages, but I would like to be able to do some fun raster effects down the line.

Any recommendations?

I'm debugging the ROM emulation on the Firestarter. It looks as if the code to monitor ROM enable and ROM selection is working but the host crashes once it starts accessing the ROM.

The first access of the ROM is when BASIC calls KL_INIT_BACK to initialise background ROMs.

The first read is the LD A,(&C000). A few cycles later the ROM's init routine at &C006 will be called.

Time to try some ROM emulation. The first step is to sniff the ROM enable/disable states and the currently selected upper ROM.

The code for this is, again, simple. It tests the I/O address for the ROM select IO port, and also the gate array IO port. If it's the gate array it tests the register select bits of the data and extracts the two ROM disable bits.