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#ps1

1 post1 participant0 posts today

I have whipped up a quick and dirty PlayStation 2 ghosting/motion blur/frame blending effect!

## Creates a PlayStation 2-like frame blending effect.
##
## Add to _process(). The frame blending effect is applied to the area 
## within the boundaries of the texture_rect node.
## It is recommended to only set the alpha to less than 1.
func frame_blend(texture_rect: TextureRect, alpha: float = 0.5, use_frame_post_draw: bool = true, viewport: Viewport = get_viewport()) -> void:
	alpha = clamp(alpha, 0.0, 1.0) # Alpha values are 0 through 1

	var image: Image = Image.new()
	var texture: ImageTexture = ImageTexture.new()

	image = viewport.get_texture().get_data() # FORMAT_RGBAH
	image.flip_y() # Images start out upside-down. This turns it rightside-up.
	if use_frame_post_draw:
		yield(VisualServer, "frame_post_draw") # Changes the vibe.
	texture.create_from_image(image) # Turn Image to ImageTexture
	texture_rect.modulate.a = alpha # Changes the opacity of the frame blending
	texture_rect.texture = texture # Applies the image of the last frame to the texture_rect

I've been very preoccupied lately. I apologize about the lack of game dev updates, but I've got a lot on my plate right now and those important things takes priority.

#gamedev #godot #lambgamedev #playstation2 #playstation1 #ps2 #ps1 #psx #indiedev
Replied in thread

I bought the RP5 because my Anbernic RG Arc isn't powerful enough for #Dreamcast, #GameCube and #PSP, but I can't really fit all the games I want for those systems on my 512GB sdCard so I bought a 1tb one. That ought to be big enough to fit all the #PS1 and #N64 games too! I might throw my #SegaSaturn games on there too just to be a completionist.

Here's recording from few years ago of game "Flow" on PS1, I'm having fun changing between patterns I've put together - game only allows you to choose from already sequenced loops, and you can have 2 versions of each pattern, but it's fun to goof around and some loops sound really fresh!