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#idsoftware

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Rock Paper Shotgun<p>Classic shooters Heretic and Hexen re-released as an "enhanced" bundle with cross-platform multiplayer and mod support - <a href="https://www.rockpapershotgun.com/classic-shooters-heretic-and-hexen-re-released-as-an-enhanced-bundle-with-cross-platform-multiplayer-and-mod-support" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">rockpapershotgun.com/classic-s</span><span class="invisible">hooters-heretic-and-hexen-re-released-as-an-enhanced-bundle-with-cross-platform-multiplayer-and-mod-support</span></a> <a href="https://die-partei.social/tags/MultiplayerCompetitive" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MultiplayerCompetitive</span></a> <a href="https://die-partei.social/tags/MultiplayerCooperative" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MultiplayerCooperative</span></a> <a href="https://die-partei.social/tags/Shooter" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shooter</span></a>:FirstPerson <a href="https://die-partei.social/tags/HeXen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HeXen</span></a>:BeyondHeretic <a href="https://die-partei.social/tags/ActionAdventure" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ActionAdventure</span></a> <a href="https://die-partei.social/tags/NintendoSwitch" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NintendoSwitch</span></a> <a href="https://die-partei.social/tags/Heretic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Heretic</span></a>+Hexen <a href="https://die-partei.social/tags/RavenSoftware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RavenSoftware</span></a> <a href="https://die-partei.social/tags/XboxSeriesX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>XboxSeriesX</span></a>/S <a href="https://die-partei.social/tags/SinglePlayer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SinglePlayer</span></a> <a href="https://die-partei.social/tags/Firstperson" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Firstperson</span></a> <a href="https://die-partei.social/tags/idSoftware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>idSoftware</span></a> <a href="https://die-partei.social/tags/Shooter" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shooter</span></a> <a href="https://die-partei.social/tags/XboxOne" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>XboxOne</span></a> <a href="https://die-partei.social/tags/PS4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PS4</span></a></p>

The Fascination of Quake up to Quake III Arena

#Quake revolutionized FPS gaming in 1996 with its fully #3D engine, dark gothic atmosphere, and fast-paced gameplay.
It wasn’t just a game but a milestone that shaped multiplayer with intense #deathmatch battles and laid the foundation for #esports.

#Quake2 shifted to a #scifi setting with improved graphics and gameplay, keeping the pace high and expanding the modding scene.

Then #Quake3Arena focused purely on competitive multiplayer, refining movement mechanics like #rocketjump and #strafejump, making it the ultimate #arenashooter. The series’ legacy lies in its technical innovation, community-driven #mods, and timeless #gameplay that still inspires #FPS gamers today.

🎉 Happy birthday #Quake! On June 22, 1996, id Software launched Quake — the first full-3D shooter using the #QuakeEngine. Unlike 2D-sprite-based games, Quake featured fully 3D environments, dynamic lighting, and Lightmaps.

#HalfLife and #CounterStrike are built on the Quake engine — making it a milestone in multiplayer #FPS history. Earlier, #Doom (1993) set the stage with groundbreaking 3D visuals, network play, and the birth of #Deathmatch.

The evolution continued with #idTech2 through #idTech5 powering games like #Doom3 and #Rage. Developer #JohnCarmack was the technical genius behind id’s engines before moving to #Oculus.

Which #idTech-based games do you remember?