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The Fascination of Quake up to Quake III Arena

#Quake revolutionized FPS gaming in 1996 with its fully #3D engine, dark gothic atmosphere, and fast-paced gameplay.
It wasn’t just a game but a milestone that shaped multiplayer with intense #deathmatch battles and laid the foundation for #esports.

#Quake2 shifted to a #scifi setting with improved graphics and gameplay, keeping the pace high and expanding the modding scene.

Then #Quake3Arena focused purely on competitive multiplayer, refining movement mechanics like #rocketjump and #strafejump, making it the ultimate #arenashooter. The series’ legacy lies in its technical innovation, community-driven #mods, and timeless #gameplay that still inspires #FPS gamers today.

🎉 Happy birthday #Quake! On June 22, 1996, id Software launched Quake — the first full-3D shooter using the #QuakeEngine. Unlike 2D-sprite-based games, Quake featured fully 3D environments, dynamic lighting, and Lightmaps.

#HalfLife and #CounterStrike are built on the Quake engine — making it a milestone in multiplayer #FPS history. Earlier, #Doom (1993) set the stage with groundbreaking 3D visuals, network play, and the birth of #Deathmatch.

The evolution continued with #idTech2 through #idTech5 powering games like #Doom3 and #Rage. Developer #JohnCarmack was the technical genius behind id’s engines before moving to #Oculus.

Which #idTech-based games do you remember?