TECC :archlinux:<p>🎉 Happy birthday <a href="https://social.tchncs.de/tags/Quake" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Quake</span></a>! On June 22, 1996, id Software launched Quake — the first full-3D shooter using the <a href="https://social.tchncs.de/tags/QuakeEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>QuakeEngine</span></a>. Unlike 2D-sprite-based games, Quake featured fully 3D environments, dynamic lighting, and Lightmaps.</p><p><a href="https://social.tchncs.de/tags/HalfLife" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HalfLife</span></a> and <a href="https://social.tchncs.de/tags/CounterStrike" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CounterStrike</span></a> are built on the Quake engine — making it a milestone in multiplayer <a href="https://social.tchncs.de/tags/FPS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FPS</span></a> history. Earlier, <a href="https://social.tchncs.de/tags/Doom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Doom</span></a> (1993) set the stage with groundbreaking 3D visuals, network play, and the birth of <a href="https://social.tchncs.de/tags/Deathmatch" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Deathmatch</span></a>.</p><p>The evolution continued with <a href="https://social.tchncs.de/tags/idTech2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>idTech2</span></a> through <a href="https://social.tchncs.de/tags/idTech5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>idTech5</span></a> powering games like <a href="https://social.tchncs.de/tags/Doom3" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Doom3</span></a> and <a href="https://social.tchncs.de/tags/Rage" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rage</span></a>. Developer <a href="https://social.tchncs.de/tags/JohnCarmack" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>JohnCarmack</span></a> was the technical genius behind id’s engines before moving to <a href="https://social.tchncs.de/tags/Oculus" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Oculus</span></a>.</p><p>Which <a href="https://social.tchncs.de/tags/idTech" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>idTech</span></a>-based games do you remember?</p><p><a href="https://social.tchncs.de/tags/PCGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PCGaming</span></a> <a href="https://social.tchncs.de/tags/RetroGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGaming</span></a> <a href="https://social.tchncs.de/tags/GameEngines" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameEngines</span></a> <a href="https://social.tchncs.de/tags/idSoftware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>idSoftware</span></a> <a href="https://social.tchncs.de/tags/Games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Games</span></a> <a href="https://social.tchncs.de/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a></p>