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And here is the new shadow and lighting system - correctly applied based on distance and luminosity.
It's been a bit quiet recently - mostly working on performance improvements and visuals.
Here is moon shadows being correctly cast on to planets and ring systems
Working on #WhiteDwarf #stars for #teskooano - caught a nice one here just grazing passed a #redGiant
Sometimes the orbits are just pretty to watch
New star LOD system for the #threejs renderer which switches to a billboard + light at distance, meaning the stars are always brilliant #video #gameDev #simulation #devDiary
New celestial labels for the UI, and our own home #solarSystem with many all the planets (including #pluto) and #moons #video #gameDev #simulation #devDiary
Even virtual #space can be pretty #teskooano #devDiary #screenshot #screenshots #gameDev #simulation
An updated preview of the fortress, and a new dev diary: how much money has Iron Village even made so far? And how much does Lunar Chippy Games actually receive?
https://lunarchippy.games/2025/05/25/diary-48-what-about-revenue-profit/
Now go to #warp speed in an instant #teskooano #gameDevDiary #devDiary #gameDev #simulation #video
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