One QoL, one feature done. Scrolling text for recently collected items/resources + current cargo capacity.
Also it's now possible to pick up small (relative to used hull) vehicles and objects, which yields additional resources/components.
One QoL, one feature done. Scrolling text for recently collected items/resources + current cargo capacity.
Also it's now possible to pick up small (relative to used hull) vehicles and objects, which yields additional resources/components.
Radar guided missiles can be hacked if ECM technology outmatches the missile's guidance systems.
Fixed one issue with atmosphere raymarch and removed one mountain asset that I hated (and replaced it with three new ones)
Using F-35 for all of Western bloc no longer seems reasonable, so here is Rafale F5.
I am mostly working on some Military base framework related stuff (with no way to present it), but during break I've made new lights.
Scanning complex vehicles now highlights their internal modules. Also concentrated energy pulse (AP mode) is going to be emitter mode, available only for some emitters and hence hulls.
Initial implementation of mineable resource distribution. Tech/design note in comment.
This New Year's Eve, I'm taking the fireworks to the next level. Wishing you all a spectacular start to the New Year!
It's not fanciest construction effect I could imagine, however it required reasonable time budget. Anyway, framework for upgradable and modular base buildings is more or less done, assets are WIP.
A Seismic Precursor 15 Min Before The Giant Eruption Of Hunga Tonga-Hunga Ha'apai Volcano On 15 January 2022
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https://doi.org/10.1029/2024GL111144 <-- shared paper
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"KEY POINTS:
• The volcano generated Rayleigh waves about 15 min before the giant eruption with no apparent surface activity
• These waves dominated in 0.03–0.1 Hz with amplitudes comparable to the amplitude of M4.9
• Seismic stations 750 km from the volcano and appropriate data analyses allowed [them] to capture precursors of the catastrophic eruption..."
#geology #seismology #tonga #volcano #eruption #vulcanism #HungaTonga #RayleighWave #earthquake #precursor #remotesensing #imagery #satellite #HTHH #model #modeling #spatialanalysis #spatiotemporal #caldera #seismicstation #monitoring #naturalhazard #naturaldisaster #risk #hazard #engineeringgeology
Slow mo of Barrier effects was requested, slow mo of Barrier effects shall be delivered.
Well, on different social network but if I bother enough to make two recordings and merge them I am sure as hell gonna post it everywhere.
I've spent last few days moving (not that it's finished but I can now work comfortably). So let's start with something simple. Remember that prototype for headlights? Finished socket system in my tool pipeline, define headlight positions, created new component, extended driver's Ai to know when to turn them on and bam, headlights.
I wont go through with this as it would drive some ppl crazy, but for lols here is world space GUI being offset towards the camera.
First iteration on gui for Holding Cells/Organic cargo, categories changes over course of game (depending on research). Also there will be something on right side later.
Accidentally pushed one atmo simulation slider to extreme value and thought it's sorta neat, so here have a result while I finish some more gui.
During the day I've developed urge to make few happy little trees... and then blow them up with random missile barrage. So here's the footage of both.
Note: Ignore immortal deer, definitely not a bug, just for your mental comfort.
Random orientation of camera is definitely helping quite a bit, I am now considering bias towards sun, however I wont completely cull any option. Also since zones can be reentered these data have to be cached after first descend.
Graviton Surge causes internal damage based on amount of consumed Graviton Saturation (sorta combo points). However if Suppression field debuff is active it will also deal damage to modules.