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🌸 Wild Blooms in Motion 🌸
📍📍 📍 fineartamerica.com/featured/wi 📍 📍 📍
Where petals and paint defy stillness. Inspired by Jackson Pollock’s kinetic energy and reimagined through velvety digital textures, this abstract meadow radiates motion, memory, and modern grace. 🎨✨

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JobylonSenior Narrative Designer | Remedy EntertainmentRemedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is now looking for a Senior Narrative Designer to create high quality gaming experiences for Control 2. As a Senior Narrative Designer, you will be joining the Narrative Team in the creation of world-class narrative gaming experiences for players. We take our storytelling and characters seriously and want to push the boundaries of what interactive stories in games can do.As part of our larger development team, you will work closely with Writers, Level Designers, Gameplay Designers and other departments to design, implement, and support narrative features, systems, and content within the game. We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members. WHAT YOU GET TO DO Under the direction of the project’s Narrative Lead, design, prototype, and implement narrative gameplay features, systems, and content using our proprietary Northlight game engineWork with Writers, Level Designers, and other disciplines to design, implement, support, and maintain narrative content within the gameCollaborate with the Narrative Team in developing the game’s story, structure, characters, and world-building, with a focus on creating compelling player experiences, missions, and narrative features Act as a champion of story, characters, thematic coherence, and narrative through gameplay across the development teamCreate and maintain documentation related to the game’s story and designBe a reliable and proactive source of information, facilitating efficient and clear communication with other departmentsSupport the narrative needs of the project and game team as required WHAT YOU BRING TO THE ROLE You have demonstrable experience as a Senior Narrative Designer, Level Designer, or Gameplay Designer, with a focus on designing and implementing narrative content and/or systemsYou have a solid understanding of narrative, game design and visual storytelling techniquesYou are experienced in creating clear, understandable narrative and design documentationYou are comfortable working with scripting languages (Lua, Python, Blueprints, etc.)You have experience working with 3D game engines (Unreal, Unity, CryEngine, or proprietary engines, etc.)You are adaptable to changing circumstances and production realities, and are able to give and take constructive feedbackYou thrive working in a team environment, sharing ideas, and learning from othersYou enjoy collaborating with colleagues across departmentYou are dedicated to creating and maintaining a friendly and inclusive workplace WHAT'S IN IT FOR YOU? At Remedy, you get to work on awesome, memorable gaming experiences for our players in a studio where your input is valued, and your creative freedom is encouraged. We offer a collaborative environment that values both individual and teamwork, ensuring that everyone’s voice is heard and workloads stay manageable. We believe in and support work-life balance — happy people work better!We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep. If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else. Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues. To apply, please fill in the application form with your CV (in English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found.
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cloudimperiumgames.wd1.myworkdayjobs.comTechnical Designer (Narrative)We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent. As a Technical Designer (Narrative) based in Manchester you will be a member of the Social Team helping in pushing the story side of Squadron 42, on levels ranging from home bases to places where the action heats up! Squadron 42 is a narrative driven experience and what you work on will be a huge part of the game. Come and help us bring the ‘verse to life! Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history. For more information about life at Cloud Imperium Games, check this out - https://youtu.be/cXjp7SRBpIA What does a Narrative Technical Designer do? Collaborate with the Narrative, Animation, Audio, Design, Cinematic, and Art teams to bring to life compelling narrative element and assure their proper technical set-up into game and maintain mission flow. Assure the proper flow of Narrative levels and moments, including development and testing of a myriad of choices and outcomes that Players can experience. Understand the games script, identify any scenes that will not work narratively or technically and propose potential solutions. Work with our in-house AI scripting and scene development tools. Be the connection between the various development disciplines of animation, art, audio, and other design groups. What we expect from our Narrative Technical Designer? A passion for developing Narrative scenes, scripted events, and Player experiences and for creating living, breathing worlds. An attention to detail and a passion for creating cutting-edge story-focused games. Functional experience with game engine and visual scripting tools such as Unreal Blueprint and Lumberyard Mannequin. Strong knowledge of at least one scripting language (Blueprint, C#, etc). Work seamlessly with other departments (AI, animation, code, level design, etc). Self-motivated and proactive in seeking out solutions to issues and improving workflows. Present a strong interest in both the technical and creative aspects of game development. Diversity Statement  CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special. Fraud Statement  We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment. If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info@cloudimperiumgames.com with any information you may have. If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us! Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history. With studios in Manchester, Los Angeles, Austin, and Frankfurt our colleagues work in a relaxed, innovative, and future thinking environment. We host various sports and social groups, such as tabletop games, wargaming, yoga, football, and tennis, to name a few. We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”.