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#webgpu

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Earlier this month, @lolaodelola gave a talk on how web standards can unintentionally exclude users—especially those with disabilities or limited tech access.
Through examples like autoplay, frames, #WebGPU, and #CSS carousels, Lola demonstrates how assumptions in design can create barriers.

The @tag 's "Societal Impact Questionnaire" prompts spec creators to consider who might be excluded: w3ctag.github.io/societal-impa (draft note)

🎬 Watch "The Web and the Digital Divide": youtu.be/SYU4fb9sTTs

#WebGPU is an incredibly important API. Not just for browsers, but for GPUs in general.

It forces vendors to converge on common approaches that work across platforms and GPUs, instead of everyone pulling towards their own proprietary APIs and extensions.

It's a unique spec where Apple and Android cooperate. The designs are validated by being implemented by multiple browser vendors, reliably enough to be compatible with sandboxing, across all platforms from Windows to Linux.

Continued thread

my plan for this is to eventually add another backend for the layout logic, maybe based on #egui or maybe #webgpu directly, and port the tui apps to gui in one fell swoop!

(anyone feel like pulling this one off is more than welcome to try! same apps in tui and gui - how cool would that be?)

When matsuoka-601 dropped his WebGPU fluid simulation demos, they left everyone in awe—pushing the limits of what's possible in the browser with breathtaking realism and incredible performance. 💦

Now, he's been kind enough to take us behind the scenes, breaking down the magic behind the mesmerizing waves, high-performance physics, and real-time rendering!

Read it here: tympanus.net/codrops/2025/02/2

I couldn't continue with #Genuary since I felt a bit overwhelmed, so I will do it during the year. Kind of stressed when I only wanted to have fun. The final nail in the coffin was the fact that I was trying to allocate 800x800 values in memory in #WebGPU, nothing that I haven't done before, but I'm now on #LinuxMint and is not great all the time. The GPU crashed and the computer got frozen for like 5 mins.

WebGPU Shading Language (WGSL), the shader language for WebGPU, also reached the @w3c #CandidateRecommendation status
▶️ w3.org/TR/WGSL/
#timetoimplement

Shaders are the most important when it comes to rendering in WebGPU. WebGPU Shading Language) lets #developers write shaders for draw commands in the render pipeline and dispatch commands in the compute pipeline exposed by #WebGPU.

Feeback welcome: github.com/gpuweb/gpuweb/issue