juulcat<p>Dismantling</p><p>To create a similar scene in Avoyd voxel editor:<br>- Generate a Menger sponge with low amount per voxel to enable them to deform. Material is a smooth (0.3) saturated red, Light & atm. is blue sky.<br>- Edit the fractal: cut and paste from it using the spherical brush<br>- Render: path trace the scene with Full Voxels off & atmosphere volumetric shadows on<br>- Render post processing: OIDN denoise and AGX tonemapping Golden</p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelArt</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/Fractal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Fractal</span></a> <a href="https://mastodon.gamedev.place/tags/Abstract" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Abstract</span></a> <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://mastodon.gamedev.place/tags/Render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Render</span></a></p>