@atpfm There was a lot of consternation from John @siracusa about parts of the screen that were neither part of the active area nor outside the active area …
Yet this is not only part of the history of paper documents — margins on written pages, typeset books, and Microsoft Word — but it was always a part of computer display systems
(My first ever Wikipedia edit decades ago was for https://en.wikipedia.org/wiki/Overscan …)
The early text-mode displays always had an area of the active signal that was not used for data; when 8-bit gave way to 16-bit PCs like Commodore Amiga and Apple IIgs, this “border” area became controllable and a color could be selected (via text-mode BIOS-style settings, or graphic-mode Control Panels).
And all the way into the present day, even 15 years after the death of the CRT, video editing still enforces the concepts of Action Safe and Title Safe. Historically these were huge with CRTs at 5% and 10%, then got tweaked as aspect ratios changed, then thinned out as flat panels made screen geometry more predictable.
But it never went to zero — Title Safe in particular will never reach the edge of the display, and you will never find a logo (or watermark) touching the edge of the display.
However! You still have to DESIGN to the edges, or fill it with active signal. “Shoot and protect”, as they’d say in filmmaking.
You HAVE to put something in the edges, whether it’s an adjacent graphic extending from the inner areas to the ends, or just a piece of background vision.
This kind of “wasteful” image production is completely normal outside the computer Iindustry, and is in fact universally applied in every other industry. You MUST fill in more pixels that you’ll never use, and possibly never see, in any canvas containing graphic design.
“Sorry but it’s true”, as Ja’mie would say
"These meetings are distracting me from the work."
The meetings are the work. Sorry.
The fact that your org doesn't value meetings and doesn't put any effort into making them more effective is a symptom of a broader pattern of ignoring feminized "glue work" in favor of Big Masculine Outputs.
Making the work visible is the first step towards making it valued.
The most customer-focused engineers and UX designers I've worked with don't really care that much about Design Systems.
The user and how tasks work for them are the number one priority. Even if it's inefficient, difficult, or more time consuming.
They still think in design systems, and modularity, and making things easier to build and design--but it's always second fiddle to what the software is actually able to do.
I think that's very right.
Blender is looking for people to join the team! Read our new job postings and get in touch - let's collaborate!
UX Designer | Dev Manager | Render and Graphics Engineers
#b3d #cganimation #rendering #uxdesign #jobs #apply
https://www.blender.org/jobs/
Every company is undergoing an invisible reorg. You report to your boss but your boss reports to an #AI, offloading the job of management entirely onto a bot and then merely communicating its wishes back to the team.
This is the Nothing Manager, surrounded by #LLM tools to avoid having to interact with human employees and customers. Their inputs are sanitized of critical perspective. Their only strategy is "add #GenAI to it."
In this environment, #UXDesign dies.