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Codrops<p>When matsuoka-601 dropped his WebGPU fluid simulation demos, they left everyone in awe—pushing the limits of what's possible in the browser with breathtaking realism and incredible performance. 💦</p><p>Now, he's been kind enough to take us behind the scenes, breaking down the magic behind the mesmerizing waves, high-performance physics, and real-time rendering! </p><p>Read it here: <a href="https://tympanus.net/codrops/2025/02/26/webgpu-fluid-simulations-high-performance-real-time-rendering/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">tympanus.net/codrops/2025/02/2</span><span class="invisible">6/webgpu-fluid-simulations-high-performance-real-time-rendering/</span></a></p><p><a href="https://mastodon.social/tags/webgpu" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgpu</span></a> <a href="https://mastodon.social/tags/fluidsimulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fluidsimulation</span></a> <a href="https://mastodon.social/tags/realtimerendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>realtimerendering</span></a> <a href="https://mastodon.social/tags/computergraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computergraphics</span></a> <a href="https://mastodon.social/tags/webdev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webdev</span></a></p>
Alvenster<p>Realtime <a href="https://mastodon.social/tags/rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rendering</span></a> test with the <a href="https://mastodon.social/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> with some additionnal compositing in <a href="https://mastodon.social/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a>. Kinda like how it turned out given the time frame ( 4 hours ). Textures are kind of ugly but I mostly tried to use material maker for this and I'm not quite used to tool.</p><p><a href="https://mastodon.social/tags/opensource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>opensource</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/gameart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameart</span></a> <a href="https://mastodon.social/tags/mastoart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mastoart</span></a> <a href="https://mastodon.social/tags/art" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>art</span></a> <a href="https://mastodon.social/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.social/tags/realtimerendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>realtimerendering</span></a></p>