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Vivienne Dunstan<p>Delighted to fire up <a href="https://mastodon.scot/tags/Inform" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Inform</span></a> <a href="https://mastodon.scot/tags/interactiveFiction" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>interactiveFiction</span></a> parser <a href="https://mastodon.scot/tags/textAdventure" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>textAdventure</span></a> game system for the first time in too many weeks (dratted <a href="https://mastodon.scot/tags/neuro" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>neuro</span></a> illness plus <a href="https://mastodon.scot/tags/covid" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>covid</span></a>), and work again on my intended entry for <a href="https://mastodon.scot/tags/IFComp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IFComp</span></a> later this year. I love <a href="https://mastodon.scot/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> in Inform - it's a ridiculously fun IDE, more like playing a text adventure game than traditional coding. <a href="https://mastodon.scot/tags/IFComp2024" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IFComp2024</span></a>. <a href="https://mastodon.scot/tags/parserGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>parserGames</span></a> <a href="https://mastodon.scot/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.scot/tags/IndieGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGames</span></a></p>
Stefan Vogt<p>My brand new <a href="https://oldbytes.space/tags/Infocom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Infocom</span></a> style Horror <a href="https://oldbytes.space/tags/adventure" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>adventure</span></a> "The Ghosts of Blackwood Manor" is due to be released soon for all major home computers of the <a href="https://oldbytes.space/tags/80s" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>80s</span></a>. Here are some in-game screens from <a href="https://oldbytes.space/tags/Amstrad" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Amstrad</span></a> <a href="https://oldbytes.space/tags/CPC" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CPC</span></a> and <a href="https://oldbytes.space/tags/Commodore64" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Commodore64</span></a>. You're going to love this! Who's ready? <a href="https://oldbytes.space/tags/IF" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IF</span></a> <a href="https://oldbytes.space/tags/interactivefiction" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>interactivefiction</span></a> <a href="https://oldbytes.space/tags/fiction" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fiction</span></a> <a href="https://oldbytes.space/tags/retrogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogames</span></a> <a href="https://oldbytes.space/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://oldbytes.space/tags/parsergames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>parsergames</span></a></p>
Hugo Labrande<p>In 9 days, it'll be the 3-year anniversary of my <a href="https://mstdn.ca/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> <a href="https://mstdn.ca/tags/textadventure" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>textadventure</span></a> "Tristam Island"!</p><p>It's never been very expensive, but now feels like the right time to stop selling it... So I'm happy to announce that I'm working on making it <a href="https://mstdn.ca/tags/free" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>free</span></a> <a href="https://mstdn.ca/tags/opensource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>opensource</span></a> ! <a href="https://mstdn.ca/tags/fosstodon" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fosstodon</span></a> </p><p>The source code, the build scripts - I also want to write a postmortem and give access to the pre-sale only feelies. Anything else you'd like to see in there? 🤔<br><a href="https://mstdn.ca/tags/PunyInform" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PunyInform</span></a> <a href="https://mstdn.ca/tags/ParserGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ParserGames</span></a> <a href="https://mstdn.ca/tags/retro" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retro</span></a> <a href="https://mstdn.ca/tags/Commodore64" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Commodore64</span></a> <a href="https://mstdn.ca/tags/ZXSpectrum" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ZXSpectrum</span></a> <a href="https://mstdn.ca/tags/Amiga" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Amiga</span></a></p>