aBe<p>This iteration has been a big challenge: Generate shapes, get their concave hull, pack those hulls, calculate the transformation matrices mapping the original hulls to the packed ones. Apply those transformation matrices to the original shapes. Finally play with a 2D camera to find the right shot.</p><p>And I still have an interesting rounding bug which doesn't fit in this description :)</p><p><a href="https://genart.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCoding</span></a> <a href="https://genart.social/tags/OPENRNDR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OPENRNDR</span></a> <a href="https://genart.social/tags/Kotlin" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Kotlin</span></a> <a href="https://genart.social/tags/madeWithCode" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>madeWithCode</span></a> <a href="https://genart.social/tags/generative" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>generative</span></a> <a href="https://genart.social/tags/noAI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>noAI</span></a></p>