TruelyMostWanted<p>As of <a href="https://mastodon.social/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> Engine 4.5 you can now use "Script Backtracing" in GDScript - allowing to see callstacks of the methods directly and printing them to the console. </p><p>Subtitles available<br><a href="https://www.youtube.com/watch?v=5diuSt1qrXs" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=5diuSt1qrXs</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.social/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodon.social/tags/Godot45" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot45</span></a> <a href="https://mastodon.social/tags/GodotGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotGameDev</span></a> <a href="https://mastodon.social/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGameDev</span></a> <a href="https://mastodon.social/tags/GDScript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GDScript</span></a></p>