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Stride<p>New blog post:</p><p>Investigating SPIR-V for the shader system - Part 2</p><p><a href="https://www.stride3d.net/blog/investigating-spirv-for-the-shader-system-part-2/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">stride3d.net/blog/investigatin</span><span class="invisible">g-spirv-for-the-shader-system-part-2/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/stride" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>stride</span></a> <a href="https://mastodon.gamedev.place/tags/dotnet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dotnet</span></a> <a href="https://mastodon.gamedev.place/tags/csharp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>csharp</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://mastodon.gamedev.place/tags/spir" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>spir</span></a>-v</p>
Khronos Group<p>Once <span class="h-card" translate="no"><a href="https://lea.pet/@microsoft" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>microsoft</span></a></span> 's Shader Model 7 is released, <a href="https://fosstodon.org/tags/DirectX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DirectX</span></a> 12 will accept shaders compiled to SPIR-V. Microsoft is working with the Khronos <a href="https://fosstodon.org/tags/SPIR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SPIR</span></a> and <a href="https://fosstodon.org/tags/Vulkan" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Vulkan</span></a> Working Groups to ensure that this transition benefits the whole development ecosystem.</p><p><a href="https://devblogs.microsoft.com/directx/directx-adopting-spir-v/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">devblogs.microsoft.com/directx</span><span class="invisible">/directx-adopting-spir-v/</span></a></p>
Stride<p>New blog post:</p><p>Investigating SPIR-V for the shader system - Part 1</p><p><a href="https://www.stride3d.net/blog/investigating-spirv-for-the-shader-system/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">stride3d.net/blog/investigatin</span><span class="invisible">g-spirv-for-the-shader-system/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/stride" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>stride</span></a> <a href="https://mastodon.gamedev.place/tags/dotnet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dotnet</span></a> <a href="https://mastodon.gamedev.place/tags/csharp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>csharp</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://mastodon.gamedev.place/tags/spir" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>spir</span></a>-v</p>
David Neto<p><span class="h-card"><a href="https://icosahedron.website/@halcy" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>halcy</span></a></span> <br>Former SPIR WG chair here.<br>It's "spear vee"</p><p>Mike Houston proposed the original SPIR at the January 2011 Khronos F2F. He gave it the name, expanded the acronym *and* was explicit about the pronunciation as "spear".</p><p>SPIR-V came later. Khronos has always pronounced it "spear vee"</p><p>That said, language is a living thing, so use what you like.</p><p><a href="https://mastodon.gamedev.place/tags/spirv" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>spirv</span></a> <a href="https://mastodon.gamedev.place/tags/spir" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>spir</span></a></p>