Stride<p>New blog post:</p><p>Investigating SPIR-V for the shader system - Part 2</p><p><a href="https://www.stride3d.net/blog/investigating-spirv-for-the-shader-system-part-2/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">stride3d.net/blog/investigatin</span><span class="invisible">g-spirv-for-the-shader-system-part-2/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/stride" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>stride</span></a> <a href="https://mastodon.gamedev.place/tags/dotnet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dotnet</span></a> <a href="https://mastodon.gamedev.place/tags/csharp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>csharp</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://mastodon.gamedev.place/tags/spir" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>spir</span></a>-v</p>