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Michael Houmann<p><a href="https://c.im/tags/100DaysOfCode" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>100DaysOfCode</span></a> day 18:<br>I finished the chapter bout <a href="https://c.im/tags/Vectors" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Vectors</span></a> and <a href="https://c.im/tags/VectorMath" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VectorMath</span></a>. And I am happy to be moving forward. Not fully up to "top speed" brain wise, but getting better each day. Sleeping helps a lot.<br><a href="https://c.im/tags/NatureOfCode" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NatureOfCode</span></a> <a href="https://c.im/tags/P5JS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>P5JS</span></a> <a href="https://c.im/tags/JavaScript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>JavaScript</span></a> <a href="https://c.im/tags/CreativeCode" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCode</span></a> <a href="https://c.im/tags/GenerativeCode" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GenerativeCode</span></a></p>
Jörg Kantel<p>Die rasende Schlange: Vektoren in Pygame</p><p>Über das Wochenende hatte ich mich hingesetzt und an meinem vor wenigen Tagen angekündigten Vorhaben gearbeitet, zumindest die Vektorkapitel 1 und 2 aus Daniel Shiffmans »The Nature of Code« nach Python/Pygame (CE) zu portieren. <a href="https://kantel.github.io/posts/2025022501_noc_python/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kantel.github.io/posts/2025022</span><span class="invisible">501_noc_python/</span></a> <a href="https://mastodon.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCoding</span></a> <a href="https://mastodon.social/tags/Python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Python</span></a> <a href="https://mastodon.social/tags/Pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pygame</span></a> <a href="https://mastodon.social/tags/PygameCE" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PygameCE</span></a> <a href="https://mastodon.social/tags/NatureOfCode" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NatureOfCode</span></a> <a href="https://mastodon.social/tags/Pygbag" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pygbag</span></a></p>
Jörg Kantel<p>Schlangenfraß: Video-Tutorials zum Wochenende</p><p>Da mein Programm für die nächsten Wochen oder gar Monate darin besteht, mindestens die ersten drei Kapitel aus Daniel Shiffmans »The Nature of Code« nach Python und Pygame zu portieren und um eigene Beispiele zu erweitern, habe ich mir zur Vorbereitung erst einmal ein paar Video-Tutorials herausgesucht, die ich Euch nicht vorenthalten möchte: <a href="https://kantel.github.io/posts/2025022101_python_video_tutorials/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kantel.github.io/posts/2025022</span><span class="invisible">101_python_video_tutorials/</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/Python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Python</span></a> <a href="https://mastodon.social/tags/Pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pygame</span></a> <a href="https://mastodon.social/tags/Pymunk" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pymunk</span></a> <a href="https://mastodon.social/tags/VPython" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VPython</span></a> <a href="https://mastodon.social/tags/Trinket" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Trinket</span></a> <a href="https://mastodon.social/tags/NatureOfCode" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NatureOfCode</span></a></p>
Jörg Kantel<p>Wo ist unser Vektor, Viktor? Nachschlag zu Teil 2</p><p>Zu meinem gestrigen Versuch, ein von der Hühnerhauswand abprallendes Küken mithilfe von Pygame (CE) und Pygames Vektorklasse zu programmieren, hatte der Gravitar in meinen Kommentaren noch ein paar äußerst hilfreiche Anmerkungen, die ich stante pede in meinem Programm (bouncingball_vectors.py) umgesetzt habe: <a href="https://kantel.github.io/posts/2025021802_vectory_pygame_2/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kantel.github.io/posts/2025021</span><span class="invisible">802_vectory_pygame_2/</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/Python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Python</span></a> <a href="https://mastodon.social/tags/Pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pygame</span></a> <a href="https://mastodon.social/tags/NatureOfCode" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NatureOfCode</span></a></p>
Jörg Kantel<p>Wo ist unser Vektor, Viktor? Teil2: Vektoren in Pygame</p><p>Der Gravitar hat mich angefixt. Nachdem ich gestern (mehr oder weniger) erfolgreich die Python Arcade Bibliothek mit Vektoren verheiratet hatte, mußte ich heute auf seine Anregung hin unbedingt noch testen, wie das denn mit Pygame (genauer: Pygame CE) funktioniert. <a href="https://kantel.github.io/posts/2025021701_vectory_pygame/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kantel.github.io/posts/2025021</span><span class="invisible">701_vectory_pygame/</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/Python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Python</span></a> <a href="https://mastodon.social/tags/Pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pygame</span></a> <a href="https://mastodon.social/tags/PygameCE" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PygameCE</span></a> <a href="https://mastodon.social/tags/NatureOfCode" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NatureOfCode</span></a> <a href="https://mastodon.social/tags/Pygbag" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pygbag</span></a> <a href="https://mastodon.social/tags/PyCharm" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PyCharm</span></a></p>
Alexandre B A Villares 🐍<p>I really want to learn more Python+NumPy for these sort of particle simulation things... <a href="https://www.labri.fr/perso/nrougier/from-python-to-numpy/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">labri.fr/perso/nrougier/from-p</span><span class="invisible">ython-to-numpy/</span></a> (<span class="h-card" translate="no"><a href="https://mastodon.social/@rzeta0" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>rzeta0</span></a></span> I think you'll find it funny like I did that most examples from this lovely <a href="https://ciberlandia.pt/tags/numpy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>numpy</span></a> book seem to have been inspired by Shiffman's <a href="https://ciberlandia.pt/tags/NatureOfCode" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NatureOfCode</span></a> examples!!!)</p>
Jörg Kantel<p>Video-Tutorials zum Wochenende: Trigonometrie, Physik-Engines, GUIs, Roguelikes und Ren’Py</p><p>Auch für dieses Wochenende habe ich wieder ein ganzes Bündel an Video-Tutorials herausgesucht, das Euch helfen soll, die Lockdown-Langeweile in der Corona-Pandemie zu bekämpfen. <a href="http://blog.schockwellenreiter.de/2021/02/2021021202.html" rel="nofollow noopener" target="_blank"><span class="invisible">http://</span><span class="ellipsis">blog.schockwellenreiter.de/202</span><span class="invisible">1/02/2021021202.html</span></a> <a href="https://mastodon.social/tags/Python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Python</span></a> <a href="https://mastodon.social/tags/Pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pygame</span></a> <a href="https://mastodon.social/tags/Pymunk" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pymunk</span></a> <a href="https://mastodon.social/tags/P5js" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>P5js</span></a> <a href="https://mastodon.social/tags/Matterjs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Matterjs</span></a> <a href="https://mastodon.social/tags/Tkinter" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Tkinter</span></a> <a href="https://mastodon.social/tags/NatureOfCode" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NatureOfCode</span></a> <a href="https://mastodon.social/tags/RenPy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RenPy</span></a> <a href="https://mastodon.social/tags/Roguelikes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Roguelikes</span></a></p>