I could go as far back as #Windows8, which this machine comes with, but setting up an older environment with the right version of #DotNetFramework, #DirectX, etc., is a challenge.
I could go as far back as #Windows8, which this machine comes with, but setting up an older environment with the right version of #DotNetFramework, #DirectX, etc., is a challenge.
found buried on a making of messiah bonus disc, available only by mail order from interplay
Microsoft wants to significantly accelerate ray tracing in games with DXR 1.2
In April 2025, DXR 1.2 will be released for developers, standardizing new functions for more speed at two stages in the graphics pipeline.
Microsoft will Raytracing in Spielen mit DXR 1.2 deutlich beschleunigen
Im April 2025 soll DXR 1.2 für Entwickler erscheinen, das an zwei Stufen in der Grafik-Pipeline neue Funktionen für mehr Tempo standardisiert.
AMD Radeon GPU Analyzer (RGA) is our performance analysis tool for #DirectX, #Vulkan, SPIR-V, #OpenGL, & #OpenCL.
As well as updates for AMD RDNA 4, there's enhancements to the ISA view UI, using the same updated UI as RGP
More detail: https://gpuopen.com/learn/rdna-cdna-architecture-disassembly-radeon-gpu-analyzer-2-12/?utm_source=mastodon&utm_medium=social&utm_campaign=rdts
(5/7)
#Free95 is a new #OpenSource #Windows compatible #OperatingSystem available on #GitHub. In its current form, it can run very basic Win32 #GUI and console applications, but its #developer says #DirectX might be added and even game compatibility.
https://www.reddit.com/r/osdev/comments/1j3y9p7/i_built_an_os_to_be_compatible_with_windows/
We’re excited to announce that we are now supporting new #Microsoft #DirectX and video encoding features, with the latest release of the #AgilitySDK Preview Release 1.716.0
Read the new Microsoft blog: https://devblogs.microsoft.com/directx/agilitysdk-1-716-0-preview-and-1-615-retail
#AMD release notes: https://www.amd.com/en/resources/support-articles/release-notes/RN-RAD-MS-AGILITY-SDK-24-20-53-01.html
Un cimiento muy importante del #gaming en #GNU con #Linux acaba de sacar una versión muy importante: #SDL 3. Esta librería es ampliamente usada para traducir llamadas en #Proton, por ejemplo. Es como nuestro #DirectX. El Direct3D propiamente es #Vulkan.
https://github.com/libsdl-org/SDL/releases/tag/release-3.2.0
mfw DirectX doesn't have proper line rendering
no glLineWidth()
no GL_LINES_SMOOTH
just ugly lines
this explains a lot
#X4Foundations runs on #SteamOS #SteamDeck and #Linux quite well.
I would say that the best way to play this and many other games is on #Linux
The reason is because the Linux software stack uses far less resources than #Windows
#Proton does not use emulation. The API calls the games make are executed in #Vulkan. On #Windows11 something similar happens. The game API calls use #DirectX 11
export WINEPREFIX=/path/to/wineprefix
cp x64/*.dll $WINEPREFIX/drive_c/windows/system32
cp x32/*.dll $WINEPREFIX/drive_c/windows/syswow64
winecfg
Или же делая symlink'и. Например, в каком-нибудь `/home/username/Games/` создать что-то типа `dxvk-2.5.1/` и делать из `$WINEPREFIX/drive_c/windows/system32` симлинки туда, например, вместо файлов d3d11.dll и dxdi.dll (если написана под 11-й #DirectX ).export WINEPREFIX=/path/to/wineprefix
#: ls -l $WINEPREFIX/drive_c/windows/system32/d3d*
.../prefix/drive_c/windows/system32/d3d12.dll -> /home/username/.local/share/lutris/runtime/vkd3d/v2.13/x64/d3d12.dll
.../prefix/drive_c/windows/system32/d3d11.dll -> /home/username/.local/share/lutris/runtime/dxvk/v2.4.1/x64/d3d11.dll
Ничего не мешает завести там же `v2.5.1/` вместо `v2.4.1/`, положив там подменяемые dll-ки и в том же Lutris появится возможность из выпадающего списка указывать «v2.5.1».#: ls -l sandbox-for-wine-folders/
Desktop Documents Music Pictures Videos
export DXVK_HUD=devinfo,fps
или же
export DXVK_HUD=fps
Если игра запускается через скрипт/bash-файл, то и переменную прописывать прямо в нём.Microsoft embraces more open standards with DirectX 12 adopting SPIR-V https://www.gamingonlinux.com/2024/09/microsoft-embraces-more-open-standards-with-directx-adopting-spir-v/
Once @microsoft 's Shader Model 7 is released, #DirectX 12 will accept shaders compiled to SPIR-V. Microsoft is working with the Khronos #SPIR and #Vulkan Working Groups to ensure that this transition benefits the whole development ecosystem.
https://devblogs.microsoft.com/directx/directx-adopting-spir-v/
É claro que não parece muito substancial nos dias de hoje, mas naquele momento, eu achava muito relevante ampliar o leque de coisas que eu podia fazer com o computador (e, consequentemente, passar mais tempo nele, indo além dos jogos, cada vez mais pesados e incompatíveis com o hardware que eu tinha). De certa forma, também era um desafio. Ninguém mais usava #MSDOS em casa. O sistema havia se tornado um apêndice depois do lançamento do #Windows95 e era uma coisa do passado, principalmente depois de 96 ou 97, quando o #DirectX engrenou e o Windows passou a ganhar cada vez mais jogos sofisticados.
As much as I was happy to hear #ElectronicArts bring the old #CommandAndConquer Ultimate Collection to #Steam, I think it's absolutely pitiful that they haven't added updated resolution support and some of the #games don't even run straight ouf of the box, I heard (like C&C Generals because it relies on some old #DirectX library that Microsoft doesn't somehow include with Windows)? Like... why?
EA just points out to third party community forum websites like CNCNet, CNC Online etc. Shameful?
Just published a new #blog post! This one's about building and running #DirectX natively on #Linux through the amazing #DXVK translation layer, and its native version which I'd never heard of. This allows building native Linux binaries without having to go through #WINE, meaning the code is debuggable with the usual tools like gdb that otherwise don't work on WINE.
Read it here: https://blog.allpurposem.at/directx
Follow the blog: @mat
Last night, I wanted to show off my little dice rolling tool I made in Unity a few years ago. But I made it before switching to Linux, so all I had was a Windows build.
Now, apparently Unity on Windows defaults to DirectX 11. "No problem!" I thought, and installed DXVK. And then the penny dropped...
My laptop is so old, that it doesn't even support Vulkan properly.
And I never noticed this, because I only ever ran DirectX 9 games through Gallium Nine.
Well, another reason to continue the conversion to Godot...
"Alan Wake 2" läuft nicht auf GeForce GTX 1080 Ti und Radeon RX 5700 XT
Das Entwicklungsstudio Remedy verwendet Mesh-Shaders. "Alan Wake 2" läuft deswegen nur auf neueren Grafikkarten.
An #introduction. #GenX #gamedev since '96. Started in the days of #DirectX 3 (!) and #N64.
For my sins I was lead programmer on #EarthwormJim 3D and State of Emergency amongst others. Worked for a while on #Playstation Home. Nowadays mostly technical project management contracting and consultancy, but still coding.
Experience with #unreal and #unity (pah!) but also custom engines and weird legacy code. Still trying and failing to find the time to squeeze in indie solo dev work. Maybe one day.
#CrossOver 23, a software that enables users to run Microsoft apps on Mac, Linux, and ChromeOS devices, has just launched. The update includes support for #DirectX 12 on macOS, a simplified process to uninstall Windows software, and EA App Support on Linux.
https://alternativeto.net/news/2023/8/crossover-23-has-been-released-with-directx-12-support--uninstall-feature-and-ea-app-support-on-linux/