File: ./musicians/csabo/turbo_outrun_intro.prg
Module: ./musicians/csabo/turbo_outrun_intro.prg
#C16 #CommodorePlus4 #TED #chiptune
File: ./musicians/csabo/turbo_outrun_intro.prg
Module: ./musicians/csabo/turbo_outrun_intro.prg
#C16 #CommodorePlus4 #TED #chiptune
Nukewar Plus/4 is the porting from C64 of a classic strategy game, originally developed by Gary Bedrosian in 1978 on a North Star computer, and then ported on several other machines.
It's an old little game written in BASIC by Winchell Chung, which plays like a cross between a strategic game and the classic "battleships". I only added sparse LM codes here and there to have TED/SID sfx and few software sprites.
Give it a try.
http://plus4world.powweb.com/software/Nukewar_Plus4
File: ./musicians/hoffman/chromatic_admiration.prg
Module: ./musicians/hoffman/chromatic_admiration.prg
#C16 #CommodorePlus4 #TED #chiptune
@jmechner we all need your major absolution against the horrible sin that we've recently done. Please bless us all, and my mate TCFS in primis
File: ./musicians/hoffman/chromatic_admiration.prg
Module: ./musicians/hoffman/chromatic_admiration.prg
#C16 #CommodorePlus4 #TED #chiptune
PETSCII Wizard of Wor - A classic Arcade game in #PETSCII is coming to the #CommodorePlus4, #C64 and #CommodorePET https://www.indieretronews.com/2024/05/petscii-wizard-of-wor-classic-arcade.html
#retrocomputing #retrogaming #CommodorePlus4. In questa puntata del Vault, scopriremo insieme alcuni dettagli poco noti di Asteroids, approfondendo particolari aspetti della tecnologia dei monitor vettoriali che ha segnato un'epoca.
Esamineremo come Asteroids sia stato concepito e come abbia influenzato il design dei videogiochi, focalizzandoci sulle origini del titolo e sulla sua conversione/emulazione del 2013 per #Commodore 16/Plus 4.
Nerds will see this and go “hell yeah”
Module: defiance
#C16 #CommodorePlus4 #TED #chiptune
RetroGaming Shorts Part 101 - Lunar Landing 1985 (C16/Plus4)
This hybrid of Frogger and Lunar Rescue is interesting to me because the obstacles move in orbital arcs rather than straight left-right. The arcs are jerky due to being restricted to 8x8 char tile movements, but the overall result is smooth enough.
Just a quick reminder that for the Plus/4 and the C16 there is the ReSeed cartridge that allows you to use a SID chip. It is supported by a variety of games and demos.
#commodore #commodoreplus4 #retrogaming #demoscene
Doomed PETSCII Pacman, Commodore Plus/4 https://www.commodoreblog.uk/2023/12/doomed-petscii-pacman-commodore-plus4.html?utm_source=dlvr.it&utm_medium=mastodon #CommodorePlus4 #DOOM #DoomedPETSCIIPacman @CommodoreBlog
Oh, l'antica arte masochista di convertire su #C16 e #CommodorePlus4 giochi già bruttini in origine. Ah, la ludomachia! Bei tempi!
Vieni anche tu al #Commodore16 #RetrogamingAdventShow, a sentire sotto il palato l'acre sapore dei porting di una volta ma fatte ai giorni nostri. @mr_Micro ci ricorda quando eravamo giovani e senza software, ed avremmo giocato anche porcaietti come questo.
Boostate i softsprite bitmap!
16 dicembre: bentornato amico, ti ricordavo diverso.
@gamesthatwerent about "Questprobe 2 – Spiderman": we thought there could be a #CommodorePlus4 version too (no, not the converted onefiler ones), possibly released as secret b-side, which is a habit that we've already see in other Sharedata/Green Valley releases. The most notable of those cases with secret Plus/4 releases, is for sure the same "Questprobe 3: Fantastic Four" (AKA "Questprobe 3: The Human Torch and the Thing"). So, why not Spiderman too?
http://plus4world.powweb.com/software/Fantastic_Four#available_versions
Stunt Car Racer Coming To The Commodore Plus/4
-> https://ausretrogamer.com/stunt-car-racer-coming-to-the-commodore-plus-4/
#C64 #Plus4 #CommodorePlus4 #retrocomputing
10PRINT on a Commodore Plus/4
Module: ./musicians/zapac/beggars_arent_choosers_2.prg
#C16 #CommodorePlus4 #TED #chiptune
I have made Super Star Trek conversions for the following systems...
#Commodore64
#CommodoreVIC20
#CommodorePlus4
#CommodorePET / #CBMPET
#BBCMicro
#AcornElectron
All available on my itchio.
Super Star Trek updated with a unified source code for #CBMPET, #C64 and #CommodorePlus4! Colour codes (where appropriate) have been reimplemented but embedded into actual text variables so speed is waaaaay better.
https://electrongreg.itch.io/super-star-trek
Latest version of "Super Star Trek" for the #Commodore64, #CBMPET and #CommodorePlus4 here...
https://electrongreg.itch.io/super-star-trek