Riven ad from robotspacer's stream:
https://www.youtube.com/watch?v=U5k5d7vZm0k
#riven #myst
Riven ad from robotspacer's stream:
https://www.youtube.com/watch?v=U5k5d7vZm0k
#riven #myst
/Me loves Myst Amiga version!
Myst: Masterpiece Edition, Riven (1997) and Myst III: Exile get upgraded and now Steam Deck Verified https://www.gamingonlinux.com/2025/05/myst-masterpiece-edition-riven-1997-and-myst-iii-exile-get-upgraded-and-now-steam-deck-verified/
Went for a walk in some woods in Oughtibridge, Sheffield yesterday and came across this structure.
I've played enough Myst and Riven to know I can click on something here to start playing a video of a slightly lower encoding quality than the static view.
shh wassat ... https://codeberg.org/unspeaker/tek/archive/0.3.0-rc.1.zip ... the most banger 277kb you'll download all spring, if not all summer. use the #daw of the #aliens in #myst, the #priest of #aoe '97, #ronaldinho in #venezuela, galabin in columbia, not to mention
Remember the Myst graph post from March? Guillaume Lethuillier has now posted the Myst extractor source code.
https://github.com/glthr/DeMystify
But I sort of got impatient, and wrote my own Myst extractor in the meantime...
https://github.com/erkyrath/mystextract
Different goals though. He made a graph; I just wanted to browse the HyperTalk source code. That source code is now directly readable in my repo. Enjoy.
Further comments on this: https://blog.zarfhome.com/2025/05/a-graph-of-myst
I've been working on porting Cyan's Plasma engine - used for titles like RealMyst, Myst V, and Uru - to macOS and Metal. Recently I also ported the engine to iOS. I wrote a blog post about the process - including a taste of a Vision Pro client. #iOSDev #VisionPro #iOS #Myst
I do love my #Myst linking book but the uncertainty of the battery had me carefully take the book apart to desolder it. Everything was glued together, I was forced to rip it open to get to the batt and desolder it. Now the book is forever silent. I'm sad but it's for the best
ever since i found out that the Myst linking books were real books scanned in and photo-manipulated for the game, i lusted after building my own linking book from an old leather one. the original book is an 1875 Harper's New Monthly Magazine, and is frustratingly difficult to find at a reasonable price anymore (at least where i live).
this morning during my weekly skinflintery trip to the thrift shop, i found these wonderful old Harper's books from 1924 - their Pictorial Library of the World War for $3 each, destined for the trash due to their condition. like the monthly magazine, they use the same spine and leather and cloth front/back boards. in other words: they're perfect for the job.
these will be carefully repaired and restored over the next few months as I learn more about bookbinding. the hinges are in rough shape, and the leather has dried out completely. afterwards, i plan to learn how to emboss and gold gilt/leaf MYST on the front and/or spine.
as this is a linking book - i suspect i'll be installing an 10-15 year old iPod Touch inside that can play the original game :D
Awesome! Got everything working correctly under Windows 3.1. Turns out the S3 driver set I got was the correct one after all and I got glorious 1024x768 with 32k colors mode working!
It actually ran way smoother than I expected especially compared to the generic SVGA driver, though I eventually had to drop back down to 640x480 @ 256 colors for Myst.
After some trial and error I was able to also get AWE64 sound working also, though I had to fool S64basic.exe installer that I already had a controller manager installed. Blasted canyon.mid with the creative soft synth before I tried installing Roland MPU-401 support - which my PCMidi card to my surprise was completely happy to be driven by, so I followed it up with the SC-55 MkII ^^
I find it exceedingly cool how the Win 3.1 midi mapper allows you to divide midi channels between different midi devices if you so desire. So you could have drums from one and the rest from another for example.
To top it all off we installed Quicktime 2.03 and did our first foray into Myst, the goal of the whole exercise to explore its various mysteries
Will be returning to it a little later!
Yet another casualty.
Myst studio Cyan Worlds lays off half its team
https://www.eurogamer.net/myst-studio-cyan-worlds-lays-off-half-its-team
Myst and Riven developer Cyan Worlds lays off 12, essentially cutting its team in half - https://www.rockpapershotgun.com/myst-and-riven-developer-cyan-worlds-lays-off-12-essentially-cutting-its-team-in-half #ActionAdventure #VirtualReality #PointandClick #MaximumGames #SinglePlayer #Firstperson #Nintendo3DS #CyanWorlds #NintendoDS #Strategy #Midway #Puzzle #Indie #Riven #myst #iOS #PSP #PC
Sad news at #Cyan. They've had to lay off about half their team and posted a sheet with contact info and disciplines of employees who are looking for new opportunities: https://bsky.app/profile/cyan.com/post/3llhcilutzi2s
This is a crop of talented individuals whose work I think speaks for itself. They are making some of the most imaginative and visually stunning #IndieGames out there (#Myst, #Riven, etc.)
If you or anyone you know is hiring top-tier #GameDevelopers, please put them in touch!
Walking on a street to get something out of a store. Seeing this. Had to run home to grab a camera to quickly snap a photo.
@joplinapp Are there any plans to support #MyST markdown in the future?
Holy shit Myst was built on Hypercard!
That explains how two guys were able to make a game like that. Just used Hypercard as the engine.