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#motioncapture

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Why Didn't Motion Capture Replace Animation?

A look at pure motion capture animation, how studios thought they could use it to have animation without animators, and why that wasnt necessarily how it works.

I had no idea mo cap was an effort to decrease animators. I was worried about CG replacing handdrawn. But it does comfort me that all these situations were more complicated than that.

youtube.com/watch?v=ITkspAcm_v
#Animation #MotionCapture #AI #NoAI

While doing research, I might as well post here. I am looking for a job in the video game industry beginning June 2024 or later!

I'm a beginner in most of my fields but I learn fast and have many fields of interest. I am writing my thesis using #Unity, #SteamVR and #MotionCapture (cameras + retro-reflective markers). I have professional background in programming and educational background in psychology. I live in Germany (UTC+1) but I'm okay with working remotely.

I was trying Webcam Motion Capture with some live singing and it's PRETTY GOOD! I'm not giving it much to work with: just an old PS3 camera 🐭

The recording stays because, hey, not too shabby!

I have some funky math to think about for audio syncing, since FL Studio is in the middle and VSeeFace takes care of the mouth movement.

FreeMoCap is an open-source, markerless motion capture solution that can work with cheap webcams or pre-recorded and synced multi-cam footage. It's just had a 1.0.0 release candidate! Woo!

github.com/freemocap/freemocap

GitHubGitHub - freemocap/freemocap: Free Motion Capture for Everyone 💀✨Free Motion Capture for Everyone 💀✨. Contribute to freemocap/freemocap development by creating an account on GitHub.