Picked up #HOLE and I'm loving it.
A game I bought for literally less than a barebones meal at mcdonalds has no business being this addicting and fun.
But I know why it is. Any game that actually commits to frantic weapon management, limb based damage, and tactical stunlocking in its combat with a low player health threshold turns out great. It rides the perfect line between player disempowerment and empowerment.