"Triangles and nothing else."
Getting a bit lazy and going back in time here to tweak an old sketch to make it fit the prompt. In my defense I will say that I rather enjoy sometimes trying to take a shape and make it look nothing like that shape. I kind of doubt anybody who didn't know the prompt would look at these and think, "oooh, triangles!"
#Genuary 12/13/14: A line-based triangle subdivision algorithm
Three prompts in one project/day is some kind of record for me, but these all fit together so nicely I couldn't resist. I want to go back and color the tris, though. Soon.
Circle packing, in a square, using only triangles.
A simple circle packing algorithm is used to fill the square with circles of decreasing size. Then the centres are used as the input for a delauney triangulation (with the deldir #rstats package).
Genuary 2025 Day 13 Prompt: "Triangles and nothing else."
This one turned out completely differently than I was thinking, but while building toward what I was thinking, it drifted towards this. :)
Prompt: Triangles and nothing else.
#GENUARY #genuary2025 #genuary13 #creativecoding #generativeart
Just something very simple for #genuary13 "Triangles and nothing else". Since I already started with exploring shapes yesterday I had the idea of using TRIANGLE_FAN for wings today and birthed a simplified butterfly-bat-being. It took me far too long to find out how to mirror the first wing, but at least it finally worked. #genuary
#genuary13 prompt: Triangles Only.
A grid of 6,400 triangles being gently scaled, displaced, and discolored in 3D.
Made with #PyScript:
https://ambv.pyscriptapps.com/genuary-prompt-13/latest/
"My God, it's full of ... triangles"
https://infinitefunspace.com/p5/fly/?p&s=4&n=64
Use the arrow keys or click and move the mouse or swipe with your finger to move around.
'p' toggles texturing the triangles with geometry. '[' and ']' change the number or change the 'n=64' line on the url for phones.
#genuary #genuary2025 #genuary13
#AlgorithmicArt #CreativeCoding
#Processing #p5js #glsl #shaders
#Genuary 13: triangles based on the “triangles and nothing else” prompt. Sakura Gelly Roll 1.0 (used like half the pen…) and Uni Pin Black 0.6.
#genuary13 prompt: Triangles
Forming a Hyperbolic honeycomb, because I can.
"Curse"
The Seer knelt by the flowers, withered echoes of life lost. Struggling against the cold wind, just like the Warrior before. The Old Gods do not forgive easily.
#genuary13 #genuary #generative #pico8 #tweetcart
r,o,s=rnd,line,sin::_::?"\^1\^c7"
f=t()srand()for i=0,20do
x=r(24)+48y=r(16)+86a=r()d=.3+s(a+f+s(a*.7-f/6)^2/3)/19o(x,y,x,y,0)l=r{0,0,15}for j=0,l do
u=cos(d)v=s(d)x+=u*3y+=v*3d*=.94o(x,y)end
for j=7-l\2,7do
u*=.9v*=.9x+=u*2y+=v*2e=j%2*2-1o(x+(u-v*e)*2,y+(v+u*e)*2)end
end
goto _
#genuary ...uhh, 20? 14? 13?
Anyways, I've made a 1*kb script showing the evolution of some points under [x,y] = [sin(x*τ), cos(y*τ)] w my 2d number system
(not counting the glyphs' texture, tho it's only a bit over 1kb itself)
inspired by the #genuary13 torus knot post by @mathling here's a trefoil knot that now has a wobble
what else can i interpret the maths well enough to wobble
#genuary13 "wobbly functions" are so beautiful. they don't need much doing to them. i could look at them running on the tic80 for a long time. This is (constants picked pretty arbitrarily)
t=time()/678
for i=1,240 do
for a=0,2*m.pi,.1 do
x=i
y=5*m.sin(i/3+t+m.sin(i/5))+3*m.sin(t/i)+m.sin(t)^3
x1=x*m.sin(a)*6
y1=y*m.cos(a)*6
pix(120+x1,68+y1,5+a%4)
end end
Wobbly function day
#genuary2024 #genuary #genuary13
Made with #WebGPU
Star flow
a little #Genuary12 - Lava Lamp
and a lot of #Genuary13 - Wobbly functions