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#virtualreality

12 posts9 participants0 posts today
heise online<p>"Zombie Army VR" ausprobiert: Mittelmaß in einem überlaufenen Genre</p><p>"Zombie Army VR" schickt die untoten Nazi-Soldaten jetzt erstmals auf das Virtual-Reality-Schlachtfeld. Ein Spiel, das nur echte Genre-Fans begeistern wird.</p><p><a href="https://www.heise.de/tests/Zombie-Army-VR-ausprobiert-Mittelmass-in-einem-ueberlaufenen-Genre-10443157.html?wt_mc=sm.red.ho.mastodon.mastodon.md_beitraege.md_beitraege&amp;utm_source=mastodon" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">heise.de/tests/Zombie-Army-VR-</span><span class="invisible">ausprobiert-Mittelmass-in-einem-ueberlaufenen-Genre-10443157.html?wt_mc=sm.red.ho.mastodon.mastodon.md_beitraege.md_beitraege&amp;utm_source=mastodon</span></a></p><p><a href="https://social.heise.de/tags/Entertainment" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Entertainment</span></a> <a href="https://social.heise.de/tags/Spiele" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Spiele</span></a> <a href="https://social.heise.de/tags/MetaQuest" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MetaQuest</span></a> <a href="https://social.heise.de/tags/MixedReality" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MixedReality</span></a> <a href="https://social.heise.de/tags/VirtualReality" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VirtualReality</span></a> <a href="https://social.heise.de/tags/news" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>news</span></a></p>
Metaverse 💞 beyond.pictures<p>»2025 will be a 'pivotal year' for <a href="https://eicker.news/tags/Meta" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Meta</span></a>’s <a href="https://eicker.news/tags/augmentedreality" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>augmentedreality</span></a> and <a href="https://eicker.news/tags/virtualreality" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>virtualreality</span></a>, says <a href="https://eicker.news/tags/CTO" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CTO</span></a>.« <a href="https://techcrunch.com/2025/06/06/2025-will-be-a-pivotal-year-for-metas-augmented-and-virtual-reality-says-cto/?Metaver.se" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">techcrunch.com/2025/06/06/2025</span><span class="invisible">-will-be-a-pivotal-year-for-metas-augmented-and-virtual-reality-says-cto/?Metaver.se</span></a> <a href="https://eicker.news/tags/Metaverse" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Metaverse</span></a> <a href="https://eicker.news/tags/VirtualWorlds" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VirtualWorlds</span></a> <a href="https://eicker.news/tags/XR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>XR</span></a> <a href="https://eicker.news/tags/VR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VR</span></a> <a href="https://eicker.news/tags/MR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MR</span></a> <a href="https://eicker.news/tags/AR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AR</span></a> <a href="https://eicker.news/tags/BeyondPictures" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BeyondPictures</span></a></p>

Mit "Deadpool VR" und "Reach" erscheinen 2025 zwei echte VR-Blockbuster

Meta kündigt mit "Deadpool VR" den nächsten Exklusivtitel für die Quest 3 an, während nDreams mit "Reach" eine VR-Großproduktion für alle VR-Plattformen zeigt.

heise.de/news/Mit-Deadpool-VR-

heise online · Mit "Deadpool VR" und "Reach" erscheinen 2025 zwei echte VR-BlockbusterBy Josef Erl
NatureDesign of generative AI-powered pedagogy for virtual reality environments in higher education - npj Science of LearningEmerging technologies are transforming education, necessitating research on their optimal integration. This article introduces an Intelligent Virtual Reality (IVR) approach that incorporates Generative Artificial Intelligence (GAI) through two GAI-powered pedagogical characters, aiming to address educational needs. This qualitative descriptive research had two phases: Needs Analysis and Pedagogical Design. The needs and ideas, collected from 66 educators, were classified into three categories: AI acting as a character, emerging technologies to assist student learning, and emerging technologies to help teachers. The Pedagogical Design involved integrating GAI and VR in a sustainability education setting, and developing two virtual characters, Tero and Madida, as an information source and a learning companion, respectively. Evaluation through iterative testing with domain experts and interviews suggested that these characters met 9 out of 12 identified needs, highlighting their potential to enhance higher education learning experiences. Future research could explore further refinements to address the remaining needs.