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#rts

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#0ad is possibly one of the most advanced #foss games. It's a multi-platform #RTS historical #game, and there's currently an appimage for #Linux users found at #github (in case #flatpak isn't to your liking).

Plays really smoothly, although it eats my 2015's #Macbook Air's battery (running Linux #Mint) for lunch. We're talking that it has about 30 minutes of overall #gameplay before I need to recharge. CPU utilization is at about 50-60%. @play0ad

Ayer se lanzo la versión 20250628 de OpenHV, que, entre otros cambios, incluye:

* Corregido el salto de línea y la reconexión al chat IRC
* Arreglado que las unidades de bomberos estuvieran disponibles en escaramuza, así como que tuvieran recargas ilimitadas
* Arreglados los minadores navales que no obedeciann las órdenes de reabastecimiento
* Los puestos de avanzada no proporcionaban área de construcción en el borde derecho del mapa

Descargas: github.com/OpenHV/OpenHV/relea

GitHubRelease 20250628 · OpenHV/OpenHVThis is a hotfix release building upon the last stable release. Fixed a crash in IRC chat when returning to the lobby by @Mailaender in #1295 Based on a stable release of @OpenRA

🎂 #OnThisDay in #GamingHistory

Emperor: Battle for Dune, released June 28, 2001, #WestwoodStudios’ final #Dune #RTS was a bold farewell to a legendary dev house.

Three Houses. One desert. Infinite war.
#Atreides, #Harkonnen, and #Ordos clashed in fully 3D real-time strategy—complete with FMVs, base building, and iconic spice-driven warfare.

Building on the legacy of Dune II and Dune 2000, Emperor brought the Dune universe to life like never before, blending classic RTS mechanics with cinematic storytelling.

🎂 Happy birthday, Commander. The desert remembers.