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#metroid

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Metroid Prime: Trilogy is a 2009 compilation of the 3 Metroid Prime titles developed by Retro Studios for the Wii. 🌌

In 2021 there have been rumors that the full Trilogy collection was on its way to Nintendo Switch, but according to Retro Studios, the main reason a Switch version not likely to happen is because they no longer have the editing tools to work with Prime’s code, what may take a “herculean effort”, particularly for Metroid Prime 3.

Finished a replay of #SuperMetroid tonight. Confirmed: it's still great.

So far for #VGCMay2025 I've finished:

+ Metroid
+ Metroid II
+ Super Metroid
+ Metroid Fusion

I have an in-progress save in Metroid Prime as well, where I'm close to going to the Mines (so I might quit, haha). I tried Pinball but hated it and Hunters, but found it boring.

There's Zero Mission, but I did replay that within the past year.

Apparently I forgot how much I like #Metroid

#VGMWednesday There are intense heat readings behind this music. You've entered Magmoor Caverns and as you may know, Nintendo musicians use sufficiently hot beats for sufficiently hot areas such as Super Metroid's Lower Norfair.

I just like this more pronounced, orchestrated yet weirdly laid back version.

Please keep your arms in legs inside the volcano at all times and watch out for flying purple pterodactyl sociopaths named after legendary British directors.

youtube.com/watch?v=6QwjHWnG--

Continued thread

I accidentally played #MetroidII for like 3 hours straight. I don't remember the map at all, but I've stumbled on the Varia, spring ball, Space Jump, High Jump, Spazer, and 3 energy tanks.

What has surprised me is how hard missiles are to come by. Enemies rarely seem to drop them. I probably got more from expansions rather than drops.

I'm also surprised by how good the sound is. The little "oh shit" jingle that plays when a Metroid sees you has made me jump more than once. I also really like the quiet parts where you're mostly just hearing the pitter-patter of Samus's feet.