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#day6

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Tried something different for Tiny Code Christmas today: an attempt at doing the most literal translation of the “Rasterbars" problem that I can do into Flitter. I was interested in seeing how close I could get to the TIC-80 demo and the starting code.

The core drawing function is surprisingly close to the Lua original, despite Flitter being a completely different paradigm:

github.com/jonathanhogg/flitte

#digipresadventcalendar #day6

In size comparison to yesterday‘s 8“ the name „minidisk“ that some vendors used for the 5.25“ floppy seems justified. Shows that things are always relative. The memories I have about vivid trade circles of copied C64 games on „flippies“, double-sided 5.25“ are sure sign of my age. This data carrier with a storage size of 360KB-1.2MB is probably the most „emotional“ one for me.

This specimen is an original release of the 1988 „Supersports“ for Commodore 64/128

Replied in thread

30 DAY MAP CHALLENGE 2024 | DAY 6 - RASTER
Albay at different resolutions (100m, 500m, 1000m, 5000m)

DATA
> Any Digital Elevation Model (DEM)

PROCESS
1. Resample the DEM into 100, 500, 1000, 5000m meter pixel sizes (e.g. using Warp (Reproject) algorithm)
2. Create polygon boundaries for each resampled DEM using Polygonize (raster to vector) and Dissolve.
3. Style #2 accordingly

...